Final ep of Season 1. Masking this horse was a dumb amount of work because I didn't know about breaking the handles on bezier curves in vegas. This means I did point by point around every single frame, very close together.

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float X,Y,r,t,d,a,T;
void setup(){size(720,720);noStroke();}
void draw(){clear();t+=.03;for(r=0;r<TAU*9;r+=.3){X=cos(r)*r*6+360;Y=sin(r)*r*6+360;for(d=0;d<1;d+=.02)circle(X+=cos((a=bezierTangent(0,0,sin(T=t+r*d*.1),cos(T),d*d))+r)*4,Y+=sin(a+r)*4,d*d*5);}}

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GOD these new bezier tools in CSP are so tastey, i can basically make vector lineart the same way i do in illustrator here now, it's gonna save my ass so much in the future

here's my test cuz i don't know how to draw anything else

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任意の次数のベジエ曲線を描けるようになりました。より高次の表現は複雑だが美しい。

HigherBezier
https://t.co/BroWbhMnDC

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My profile picture that I drew on https://t.co/7xZKuz8Prs with a mouse (using bezier curves technique), these are 2 main characters in a short roblox movie im planning on

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Ever wondered what exactly the difference between Auto Bezier, Continuous Bezier and Bezier is in Ae? Learn the basics of spatial interpolation in 2 minutes!

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Bezierがよくわからないんじゃ...

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It is how I created my avatar. Very simple once you know how to place & control bezier curves. This is why Illustrator exists. You never put vector graphic software into bitmap imaging software. The Photoshop work always goes as a file into the vector artworking software.

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"Eternal Memories" a fractal desconstructed and then created with 146,000 primitive shapes (triangles, circles, quadrilaterals, beziers, squares). Like the cosmos of the mind.

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setup=(b=>{createCanvas(w=300,w)}),t=0,b=99,draw=(e=>{for(blendMode(BLEND),background(0,9),blendMode(ADD),translate(w/2,w/2),noFill(),t+=.03,i=0;i++<b;)s=sin(t+i),c=cos(.3*t+i),stroke(b,150+b*s,200,5),a=b*c,bezier(b*c,b*s,a*c,a*s,a*s,a,b*s,b*sin(t)*c)});

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Set of stickers for Bezier! He sure can sing 🎤✨🎵

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I only update one or two boids per frame, and then bezier lerp them along. I was afraid this might cause oscillations, but if it does I'm not sure its even bad.

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Started working on a spline tool, first thing to tackle was reliable interaction for adding/removing nodes, and of course bezier curves between them 😀✌️#unity3d

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Last blog post of the year : some insight on a custom Bezier node I made.
The simple version is free on my Artstation store as well. :)
https://t.co/wNOfCSeEzY

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