some sprite-attempts for a monster that would hide in trees and throw pine cones, which might not actually be viable in gzdoom the way I intend, but if so I can rework it to appear from above and/or below a tree-like scenery mass.

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Around the same time, there was also a final Director's Cut update released for Total Chaos, an FPS survival horror game inspired equally by Silent Hill and STALKER.

It's also running on the GZDoom engine, somehow.

https://t.co/dlcc9xBAYQ

Once again, free and standalone.

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The protagonist will be included as a guest playable character in a Indie GZDoom engine FPS called Possest. https://t.co/BT5riiVK3x https://t.co/TXWgju9GKL

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So after a while of work and plenty of feedback from the community, Amourverse DOOM: Yesenia version 1.1 is now up for download!

Download links are in the forum post below:
https://t.co/QlekMvE0xc

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Started boltgun's secondary attack for Shading and the other side TBD, of course.

Funny how in the bombs just appear out of nowhere when the release is pulled back; I might add a bit of flavor to that (we'll see).

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the gzdoom monster called zipe or eemp and its present state of distance attacking and close attacking frames, put together because I drew them that way even though they probably won't actually be seen like that in-"game" and I may add more frames later. howdy

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Eternity Blitz, an anime-ey TC with monster sprites by me (and banger tunes by ) has just released a test build and its developer is inviting you to play and break the game! https://t.co/h2GaGZNfrk

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Made some fanart of Tusk from Shrine II destroying the eldritch monstrosities in his path.

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Monster for a super secret project I'm working on :3

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this week's version of snikpel running to the left gzdoom engine sprites versus the 2003 version

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https://t.co/EICwjW09VT

Wait. Is someone... making SRB2 Rayman happen? I recognize GZDoom level layout.

... heck, do... you all want something to work with? I've been mulling about a Rayman wad for some time now if ya'll wanted to use these.

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Hi! I'm [Redacted] and I draw for fun and work on a Doom mod!
Follow me if you're interested in seeing my doodles and crap I stuff inside the GZDoom engine.
I speak both spanish and english so talk to me however you like.

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Concept art for the player character of a -based TC I've been working on. I released this on my Discord first, now it's Twitter's turn. I haven't shown this anywhere else :) More info on project soon!

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Anyone curious, here's a rotated view of DuskDude's set for 's Champions Edition mod I was commissioned to make. I use a combination of 3D models and pixel-pushing the results by hand. workflow with a modern twist!

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tried out my first 3d model thing here, it got fucked up so I'll have to redo it in order to export it into gzdoom but I'm still proud of how it looks and if anything I'm learning the tool so ehhh!!!!!!

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Another closeup of my hand drawn sprites and concept art for Treasure Tech.

The Hornet SM-BEE, and the Heavy Kuma shotgun. Definitely some of the more iconic weapons of Treasure Tech. Look forward to the release of the mod!

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