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@InsaneSworsman @JeremyNDooley @Tcrakman The protagonist will be included as a guest playable character in a Indie GZDoom engine FPS called Possest. https://t.co/BT5riiVK3x https://t.co/TXWgju9GKL
Started on the rifle/flamethrower
#Painslayer #Painkiller #Doom #GZDoom #spriting
Started boltgun's secondary attack for #Painslayer. Shading and the other side TBD, of course.
Funny how in #Painkiller the bombs just appear out of nowhere when the release is pulled back; I might add a bit of flavor to that (we'll see).
#Doom #GZdoom
the gzdoom monster called zipe or eemp and its present state of distance attacking and close attacking frames, put together because I drew them that way even though they probably won't actually be seen like that in-"game" and I may add more frames later. howdy
I am shamelessly appropriating the greatest Doom CD-ROM cover art in the whole world to make the following announcement for an upcoming DoomGals update
Oh and you can download Version 1.1 here too (requires GZDoom): https://t.co/2NpLdlT8kG
#Doom #DoomModding
Eternity Blitz, an anime-ey #GZDoom TC with monster sprites by me (and banger tunes by @JamesPaddock ) has just released a test build and its developer @NachtIntellect is inviting you to play and break the game! https://t.co/h2GaGZNfrk
this week's version of snikpel running to the left gzdoom engine sprites versus the 2003 version
https://t.co/EICwjW09VT
Wait. Is someone... making SRB2 Rayman happen? I recognize GZDoom level layout.
... heck, do... you all want something to work with? I've been mulling about a Rayman wad for some time now if ya'll wanted to use these.
no context art drop #gzdoom #doom #retro #boomershooter #character #concept #dethstryke
Hi! I'm [Redacted] and I draw for fun and work on a Doom mod!
Follow me if you're interested in seeing my doodles and crap I stuff inside the GZDoom engine.
I speak both spanish and english so talk to me however you like.
tried out my first 3d model thing here, it got fucked up so I'll have to redo it in order to export it into gzdoom but I'm still proud of how it looks and if anything I'm learning the tool so ehhh!!!!!!
Another closeup of my hand drawn sprites and concept art for Treasure Tech.
The Hornet SM-BEE, and the Heavy Kuma shotgun. Definitely some of the more iconic weapons of Treasure Tech. Look forward to the release of the mod! #gzdoom #treasuretech
Here is the sprite art, and concept art I drew for the Tech Handgun and the Strike Commando!
My last tweet sorta super compressed the image quality for the gif so I wanted to show off my handiwork with a sharper resolution. #gzdoom #treasuretech #pixelart