It's been a very long time since a new screenshot has been posted here, so we're long overdue. Here Toby deals with some annoying Wacky Moles.

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Behold the first public release of "Tcheco in the Castle of Lucio" (very early Alpha demo!) for 8-bit NES! https://t.co/KpcuTgJ4ZI Programmed by Lukasz Kur using Assembly.

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I gave the underwater and cave areas of some much-needed love and attention 💕

🅻 Before 🆁 After

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This is the Mega Cat Studios logo I converted to appear on "Lucky Penguin" NES homebrew. You can buy 72 or 60 pin Lucky Penguin cartridges at https://t.co/C1vz7g3L34

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This scene for 's Megaman 9 NES demo was a nightmare to build (original art uses more colors on screen than NES can handle). 1)Final scene. 2)Background 3) Background 4) Sprite layer.

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Another intro scene I did for 's Mega Man 9 NES port demo. Tried to be faithful to original (but there are differences due to NES restrictions). 1) final result (NTSC) 2) Background layer 2) Sprite layer.

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One of the intro scenes I did for 's Mega Man 9 NES port demo. Tried to be faithful to original (but there are differences due to NES restrictions). 1) final result (NTSC) 2) Background layer 2) Sprite layer.

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Just a few enemy sprites I'm sequencing ATM, trying to squeeze in as many colours as poss. Some may not work too well due to sprite count (pengin's beak overlay) but if ya don't try, ya don't know..

 

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JP Title screen WIP, shot from emulator. It's gonna look lively with critters and parallax.

 

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Chokki Beach WIP - needs a severe optimization pass before I can continue..

 

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A update. Here are some of the first 2-tone illustrations is designing for the game manual and i'm really happy with how they turned out! The choice of colours is meant to resemble a printing technique you could find in famicom manuals.

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Happy 1 year to Nim & Nom!!! After one year of eating everything in sight, I think he needs a bit of a rest
Get yerself an emulator and get the game here: https://t.co/kDrN1z6AyZ

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game: "Gruniożerca 2: The Great Cavy Rescue!" by and Łukasz Kur. A well deserved winner of 2017 NESDev Competition. Get it from https://t.co/geji8uEX3u

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I'm developing a bit more, reworking the internals (thanks pubby and tokumaru of for info on attributes!) and I'm really happy to see how well SHL's graphics translate to actual NES limitations.

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Hi new followers! This is me. I'm all about NES graphics and NES homebrewing,, so this is the only time you'll see me cheat with the palette definitions a little bit.

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ya 26M en esta bella familia y los que faltan
En verdad que estoy muy feliz en estar aquí apoyándote y me hace más feliz en ver que muchas personitas valoran todo tu esfuerzo y dedicación
Felicidades Samuel por esos 💜
Te quiero muchooo ^^

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