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Owlbert, from The Owl House!
Still so much retopology to do, but it's looking cool, isn't it?
https://t.co/k9aX07FTyT
It was a great experience passing on a model to so many talented people!
#teamworkmakesthedreamwork
Textures : Me
Concept: Kim Bolenius
3D Model/Render : Alex Smith
Retopology: Twan van Uffelen
Rigging : @RenaiRoa
#textureart #textures #BUAS #gameart
Sharing some behind the scenes, here are the sculpt at the lowest and highest subdivision level.
I first sculpted the model in Zbrush, did the retopology in Blender, then reimported it into Zbrush to detail it.
The goal was to have a nice topology as a base for detailing.
✨We're live: https://t.co/u0UWGJAWS2
This 3D Thursday, watch me learn and figure out how to use Topogun(retopology software) while working on a VR comm1sh.
#furry #pngtuber #twitch
Retopology is done! And after rigging, realizing the horror of improper bone weights, and now I know how to have the eyes move with the head, I'll be doing the uv map soon!
#WIP Retopology is so satisfying, ngl is kinda of a boring process but the results make it worth.
#b3d #3dartist #blender #3dmodelling
Still on that retopology grind 😩
A little bit of polish and we can start havin fun again
I tyrt bows
almost done with retopology, overall the retopo'd parts are just under 20k tris!!! fun stuff https://t.co/CkZwQsix79
Some more progress on the retopology of this guy,
the chest and biceps are done.
#3d #b3d #blender3d #blender #retopology
The hardest parts are done, the shoulders and head next is the torso.
#3d #b3d #blender #blender3d #retopology
I finished the sculpt and now I'm doing the retopology,
nearly done with the head
#3d #blender #blender3d #b3d #originalcharacter
Highpoly model finished for my course @CGMasterAcademy Now starting with retopology!
Character is based on Minerva from The Impure drawn by @HannesRadke published @ScoutComics and @CrossCult
25日目:Retopology Essential Loops Face この調子で身体もやるらしい。うへぇ。もっと簡単な方法はあるのだろうけど、まずは言われた通りやる。
#blender
Retopology (mostly) done! All that's left is connecting the body to the head, hands, and feet. I'll be giving it another pass over to optimize it, but for now, I'm proud! I believe this mesh is a vast improvement over everything else I've done before! 🎉
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Didn't have time to get into the retopology so that I could texture paint his markings and nose, that'll be for another time!