Been slowly progressing on a possessed-wooden-doll-dragon-boi character in my spare time.

Modelling & rigging for full mobility without any deformation is challenging, yet fun. (apart from the connectors on the jacket)

Texturing & sharpening his axe next!

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Combining beautiful aesthetics with grotesque CG deformations, Axel explores a parallel visual universe rooted in human struggling and keeping up a facade. Some of their early collectors include , who owns 9 of Axel's digital pieces.

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There's a lot of deformation and variety I can do because branches and trunk have their own simple deform modifiers. This lets me play out with the shape before committing to a look. 2/3

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single tile deformation

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I tried to give some deformation to the drawing because I wanted to experiment with the perspective, although it looks a little weird xd

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the deformation gang

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47日目/わづかさん宅/ゆらぎ

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46日目/きゆのしさん宅/鬼頭硯

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45日目/森谷さん宅/新開真帆

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zbrush小ネタ

Deformationの使い方を説明します。
Tool>DeformationからPolishなどの使いたいものを選び、つまみを動かすことでPolishなどかけられます。
マスクを活用すれば、マスク以外の部分にかけたりもできます。

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39日目/鷹宅/ジュンコ・イクカミ

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We have lattice deformation on Mopps eyes now! guess I should add her eyelashes then we can move onto rigging her body before we add her mop top hair.

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38日目/梓月さん宅/遊鯨ミラ

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