comparing the warp deformers from my current model to my next project

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I'll do you one better. this dork just has 200+ unnamed art meshes. only the warp deformers are named. https://t.co/FAZiU8MOrb

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i'm thinking of streaming live2d today, probably just artmeshing and arranging deformers because i work slow lmao 👀👉👈
this baby girl is who i'm gonna work on!

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The illustration style is different between the mini and the deformer☺️

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Do I use too many deformers? maybe.

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Grabbing the wrong warp deformer never fails to deliver lol https://t.co/omR75S3JPF

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A quick guide on making muzzles in Live2d! As a starting point, your warp deformers should follow the second image. For the muzzle, I usually focus on making the upper lip look like a convincing 3/4 view and then position all other mouth parts in relation to it.

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I'm wayyyyyy too tired to be trying to learn Live2D rn.

Lookie! I found the warp deformers! xD

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now in live2d/have all the clipping masks set up, now for deformers and keyforms and pain :D

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Here's another update on Nikki's rig! Once again from having fun testing how far he can push the deformers on Nikki's mouth and eyes. Turns out they can make for some very expressive shapes and emotions!

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the spread is all thanks to the lattice deformer and bone scaling,

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16 Art layers, 15 deformers, 4 paramaters, 6 hours from art to rig.
I'd like to improve on the fluid, but I'm happy with it all things considered. Now Will be able to sip to his heart's content.

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Having only the free version of cubism makes it hard to get a good rig done, I am basically capped on parameters and deformers but I'll try!
It'll be scuffed, but whatever ww
I can offer smug cat tho

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Y’all I figured out warp deformers!!

Last update tho cuz I’m crashing lmao

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Made a rigged animation today. plopped some bone deformers into a drawing and made it move a bit... turned out a lot better than i was expecting actually.

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I NEED SOMEONE TO BUY A 20$ COM SO I CAN GET THE PRO VERSION OF LIVE2D,, BC I AM AT MAX DEFORMERS

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Getting there, I am starting to understand how deformers & parameters work but boy is it painful to get working.

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I get this question a lot so I'll just post this here.
By adding input EyeR/EyeL Open and using Position X you can link blinking to ear twitches in the physics menu. Of course you still need to manually set the deformer for the ears.

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The second one, with the green keyframes, are head rotation. Moving the head from side to side, on that parameter is: Head Rotation Deformer. That deformer acts as a parent deformer to all head related parts! That way it can all move together! (4/5)

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