//=time() ?>
last request was Marnie!
lower framerate because moving limbs is pretty complicated, apologies
Do you want your horror-themed exploration game narrated by Sean Bean? #Kholat delivers. A game about getting lost in the snowy wilderness with only a compass & map to find your way. It's light on the gameplay, and the framerate dips sometimes, but @kholatgame is worth a try!
finished up Coded Arms.
Rough and lacking in polish, but pretty fun overall.
It's kinda brought down by it's kinda crummy framerate, but I dig the dungeon crawler shooter like approach the game goes for, the weaponry, the aesthetic, and the music is cool.
spent some time today making animation framerate for 3D stuff in unity behave more like sprites, where you can see individual frames rather than interpolating between them... I think it looks cool and cute (ignore the tposing character lol)
I LOVED my time with the RE3 Remake demo but I can already tell it will not be the same "shock to the system" that RE2 Remake was. There a few drawbacks made graphically to help keep framerates higher and I feel like some tension got removed due to the faster pace. Time will tell
Oof, I must be as drowzy as cammile here, because I didn't realize the framerate was all wonky, and that the gif compression didn't do any favours to my animation, so here's a video with higher resolution:
Oh yeah here's the animation of hilda exhaling as well. It looks better at this framerate but I needed to fit it into that bit of the song
i think i accidentally overdid a certain detail and this loop makes it way more obvious
it wasnt even meant to loop in the first place but
I'm reuploading because I fixed a framerate issue when exporting. This is the FINAL version I'll be giving to SQUiDs. Really hope she likes it! 😭
"pokemon swsh is so baaaad it doesn't have all the pokemon, the framerate bad, animati-"
Finishing some details of the fisrt jump animation + add an air attack. I will test the attack's framerate yet, inside the engine. #gamedev #gameart #vacaroxa #AdobeAnimate #2danimation #2d #jump #indiegame
Churning out a hasty render is super stressful. I hope this will end up looking good, I halfed the framerate and use the denoiser in the hope of getting a sub 1h render for this animation done. Here is a noisy minimal sneak peek.
draw=_=>{createCanvas(w=800,w)
v=(w-(o=w/9)*2-o/5*((c=int((r=random)(3,8)))-1))/c
for(j=0;j<c;j++){for(i=0;i<c;i++){s=0;for(k=0;k<4;k++){s+=sqrt(r())<.75?v:0;k<3?s+=",":""}fill(0);noStroke();
eval("rect(i/c*(w-o*2)+o,j/c*(w-o*2)+o,v,v,"+s+")")
}}frameRate(1)}//#つぶやきProcessing
@TheOtherIxy Tested different settings and this worked best for me. It's not perfect, but I find it gives the best balance of quality/framerate/file size.
... i just feel like they'd have a real standup personality
(streamed my process on this one! framerate's pretty messy; i'll work on improving that next time around: https://t.co/y06XYXEPtm)
Chrome: *framerate drops*
Firefox: *vrooooom*
after a while that I made different stuff I retook the live2d viewer script and I released a public alpha version which let you mainly share the url for the model, download the model and scale it.
https://t.co/cif6i4manX
I’ve been watching @RayNarvaezJr play Pokémon Mystery Dungeon. It’s pretty fun. Go Team Framerate! @TinaDayton
I adore the low framerate in Three Houses' cutscenes
#FireEmblemThreeHouses
This is getting notes online again (on my defunct blog) so i'm uploading it here since someone reposted it ages ago w/o crediting me. Old anim of @jack_p from AH minecraft videos in 2013!
Framerate is not fixed for twitter so it probably lags a bit, sorry!
#gif #animation
The #framerate is dying in this gif, but...
We've been messing with #cutescenes!
Btw, we're relaunching our @gamejolt page!
Check it out, and enjoy our #demo! ;D
https://t.co/f4WJin6YPq
#TowerPrincess #indiedev #gamedev #indiegame #GameJolt #animation