Up next in the DCB BSP competition we have Callie Crawford ()! (I missed her title slide [sorry!!] but she is discussing kinematics of terrestrial walking in balitorid loaches!)

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Some devs: "We added raytracing, cloth physics, quadrantic vegetarian mapping, reversed inverted kinematics..."

Me:

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毎週火曜夜にやっているコーディングの回,今日はInverse Kinematicsをやってみた🐍

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me realizing I will probably have to relearn how to do kinematics and stuff in Blender

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musings related to my current research. In living archosaurs epiphyseal cartilages can extend limb bone length from between less than 1% to more than 10%! This has big implications for our modelling of joint kinematics and how we interpet plausible ranges of motion.

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Finally added leaning for body and inverse kinematics for legs, although with my camera angles it hard to see. But still adds more smooth for overall motion.

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i got aiming working with nott's crossbow! very satisfying accomplishment. used some nice inverse kinematics to keep her arms attached to the gun. just a couple more tweaks and this game is nearly done :)

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Another brilliant kinematics paper by et al! Digitally assembling shows how wedge shaped sacral and posterior dorsal verts & elongate forelimbs aided in more vertical posturing and higher browsing. Great paper!

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Inverse kinematics (because I do 3D)

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What's this? A new generation Model for VR? rigged with a P3rception Kinematics Skeleton?

Still in testing for compatibility with Mocap and all that good stuff, more a proof of concept than anything at the moment, but the body looks way more natural than... well... mine👀

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NEARLY fully rigged :0 - Only facial drivers now - Inverse Kinematics are a pain in the ass ngl.

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Excited to release our arm tracking toolbox (NCams: https://t.co/1n5UujyWNI)! It extends to any number of cameras and uses to calculate the kinematics from the triangulated points.
Developed with &

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Para los Lickers usaron Inverse Kinematics: técnica que conecta los huesos de la estructura en los modelos: al mover una parte, las demás la siguen en movimiento natural.

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Wells & Camens’ paper on Thylacoleo is superb! I thought I was simply going to learn about a wicked marsupial predator, but the depth and discussion on marsupial vertebral kinematics is outstanding! And look at that vertebral series figure! :D

https://t.co/mSzYLNQbQA

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Have made first iteration of walk animation for walker. In the game we have a procedural animation based on inverse kinematics. But I had to repeat this animation in 3d editor for making the final boss.

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Used skeletal animations, inverse kinematics, and mesh deformations to create this idle animation. https://t.co/SiSEyVS37Z

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inverse kinematics s2

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