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Up next in the #SICB2021 DCB BSP competition we have Callie Crawford (@CallieHCrawford)! (I missed her title slide [sorry!!] but she is discussing kinematics of terrestrial walking in balitorid loaches!)
Some devs: "We added raytracing, cloth physics, quadrantic vegetarian mapping, reversed inverted kinematics..."
Me:
#indiegame #gamedev #indiedev
me realizing I will probably have to relearn how to do kinematics and stuff in Blender
#FossilFriday musings related to my current research. In living archosaurs epiphyseal cartilages can extend limb bone length from between less than 1% to more than 10%! This has big implications for our modelling of joint kinematics and how we interpet plausible ranges of motion.
#UE4 #gamedev #indiegame #lowpoly #indiedev #selfloss #UnrealEngine #fantasy #gaming #screenshotsaturday
Finally added leaning for body and inverse kinematics for legs, although with my camera angles it hard to see. But still adds more smooth for overall motion.
i got aiming working with nott's crossbow! very satisfying accomplishment. used some nice inverse kinematics to keep her arms attached to the gun. just a couple more tweaks and this game is nearly done :)
#madewithunity #gamedev #indiedev #criticalrole
Another brilliant #sauropod kinematics paper by @raptordanny et al! Digitally assembling #Spinophorosaurus shows how wedge shaped sacral and posterior dorsal verts & elongate forelimbs aided in more vertical posturing and higher browsing. Great paper!
#scicomm
What's this? A new generation Model for VR? rigged with a P3rception Kinematics Skeleton?
Still in testing for compatibility with Mocap and all that good stuff, more a proof of concept than anything at the moment, but the body looks way more natural than... well... mine👀
NEARLY fully rigged :0 - Only facial drivers now - Inverse Kinematics are a pain in the ass ngl.
Excited to release our arm tracking toolbox (NCams: https://t.co/1n5UujyWNI)! It extends @DeepLabCut to any number of cameras and uses @OpenSimSU to calculate the kinematics from the triangulated points.
Developed with @AntonSobinov & @slimanjbensmaia
Para los Lickers usaron Inverse Kinematics: técnica que conecta los huesos de la estructura en los modelos: al mover una parte, las demás la siguen en movimiento natural.
Wells & Camens’ paper on Thylacoleo is superb! I thought I was simply going to learn about a wicked marsupial predator, but the depth and discussion on marsupial vertebral kinematics is outstanding! And look at that vertebral series figure! :D
#scicomm
https://t.co/mSzYLNQbQA
FINAL IK is the final Inverse Kinematics solution for all animators. https://t.co/kgs9bIRKnA #animation #scripting #gamedev #indiedev @AssetStore @unity3d @AdamGoodrich @ArghWhippets @TwoGoatsInc @dabsterent @thekattiapina #WednesdayMotivation
Used skeletal animations, inverse kinematics, and mesh deformations to create this idle animation. https://t.co/SiSEyVS37Z #gamedev #2Dgame