Gonna go to sleep soon!
I'm excited for today stream😤 I've done some work on the meshes already, I'll do the rest on stream. See you guys there as always at 14:00pm CEST.
'night!

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today's improvements were all in the head. QOL so i can rig it properly such as making the eyes separate meshes, changing the head shape a little bit, adding gums, and making the mane flat for a transparent texture.

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Another 15 minute sculpt while testing out the Face VMD kit Im working on. So far it contains:
16 eyes
12 mouths
8 noses
5 ears
9 base meshes

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remind me to learn how to merge meshes properly

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OFFLINE
We actually got quite a lot done today! From draw overs to new meshes uv's and textures started~
Lets continue the Art Train with rigging in L2D
https://t.co/xWDKI5v5xf

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OOPSIE DAISY--

I was gonna try to do a Live2D rig stream while I was practicing making meshes and I might've accidentally forgot the stream part 😂

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I was curious: would you be able to add a feature to isolate the mesh decimation to a single submesh? The trial almost works perfectly for my avatar but I have several layered eye meshes for certain emotes (not an ideal method for emotes, but it's what I'm working with atm).

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any1 know if theres a way to separate poly groups from meshes but have it follow the clean contour like knife lasso behavior and not the destructive bulky close holes result? seems like the important feature in hard surface sculpting but weirdly didn't address it❗️

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Finally working on stuff for the game idea I had for years now. First model just about done. The body + Clothes is one mesh, the hair is one mesh, and there's 3 meshes for the cloak. Going for low-poly N64 style.

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Get 45 warrior helmet base meshes with clean UVs and topology.
https://t.co/Fit5hvYC4s

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tonight's progress
we got meshes and some of Angle X on the head done yaaaaay

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Blog - So ah.. Rigging generics?

Got a few extras, but I can use Mixamo to move them cheaply - but that still means adapting source meshes, converting them, prepping them then modifying the rig ever so slightly.....

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Quick update:
Most of the textures are done. In the middle of joining meshes and converting empties to bones.
Lots to be done but for the most part, it will stay like this.

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His style meshes so well with Pudding lmaooo

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All the images are just pngs. I need to create the meshes for them. I draw the lines and dots like people do it in 3D graphics software.

It's all like 3D without one D.

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I love blender and it's perseverance in glitching my meshes, yesterday was straight lines instead of a body, today is white eyes, tomorrow who knows

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Here is a shot of the player character from my game with some dramatic lighting. This is 2d sprites on flat meshes with hand painted normal maps.

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I've hand-drawn so many pumpkin meshes today (◯Δ◯∥)

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A posing with the girls

It really feels illegal how easy it is to make different characters now. Can't wait until I finish up my other base meshes. Now if only clothes and hair was this easy 🥺

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Some figure studies I've been working on in VR with

Mostly just having fun with weird forms but I'm also keeping animation in mind with some of the joints. Still tinkering with the meshes but I'll update as they progress!

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