The models don't just look the same, they are the same (even the size is the exact same). I even checked a random point on both meshes to see if the coordinates matched up. People just don't understand that a game, when made 8 times, by greed, is gonna be the same (but worse).

3 33

Having some issues with my meshes that need fixing, but it's late, so I'm gonna print off a couple little Pochitas just to see how they turn out!

0 4

Gonna go to sleep soon!
I'm excited for today stream😤 I've done some work on the meshes already, I'll do the rest on stream. See you guys there as always at 14:00pm CEST.
'night!

1 14

today's improvements were all in the head. QOL so i can rig it properly such as making the eyes separate meshes, changing the head shape a little bit, adding gums, and making the mane flat for a transparent texture.

0 0

I never feel like I'm doing retopo right.

I do like tho how the three meshes (original fluffy sculpt, cleaned tailless sculpt, and retopo) currently combine to look kinda' like a superhero outfit. X3

0 1

Nene is having a Member's Only watchalong of Ousama Ranking. So as a personal tradition for these types of streams, I drew a CloudTomo version of the main character.

Really excited to see how the story meshes with the charming art style.

12 71

Another 15 minute sculpt while testing out the Face VMD kit Im working on. So far it contains:
16 eyes
12 mouths
8 noses
5 ears
9 base meshes

0 14

remind me to learn how to merge meshes properly

1 7

OFFLINE
We actually got quite a lot done today! From draw overs to new meshes uv's and textures started~
Lets continue the Art Train with rigging in L2D
https://t.co/xWDKI5v5xf

0 6

OOPSIE DAISY--

I was gonna try to do a Live2D rig stream while I was practicing making meshes and I might've accidentally forgot the stream part 😂

0 4

I was curious: would you be able to add a feature to isolate the mesh decimation to a single submesh? The trial almost works perfectly for my avatar but I have several layered eye meshes for certain emotes (not an ideal method for emotes, but it's what I'm working with atm).

0 0

any1 know if theres a way to separate poly groups from meshes but have it follow the clean contour like knife lasso behavior and not the destructive bulky close holes result? seems like the important feature in hard surface sculpting but weirdly didn't address it❗️

0 0

Finally working on stuff for the game idea I had for years now. First model just about done. The body + Clothes is one mesh, the hair is one mesh, and there's 3 meshes for the cloak. Going for low-poly N64 style.

1 4

Get 45 warrior helmet base meshes with clean UVs and topology.
https://t.co/Fit5hvYC4s

1 26

Blog - So ah.. Rigging generics?

Got a few extras, but I can use Mixamo to move them cheaply - but that still means adapting source meshes, converting them, prepping them then modifying the rig ever so slightly.....

3 22

Quick update:
Most of the textures are done. In the middle of joining meshes and converting empties to bones.
Lots to be done but for the most part, it will stay like this.

2 19

His style meshes so well with Pudding lmaooo

0 1

All the images are just pngs. I need to create the meshes for them. I draw the lines and dots like people do it in 3D graphics software.

It's all like 3D without one D.

0 10

This was such a bigger pain than it needed to be but I finally got him a non jank rig for animation AND I get to keep the nice crispy shading edges from the individual non connected meshes. Data transfer saved my bacon....

25 272

I love blender and it's perseverance in glitching my meshes, yesterday was straight lines instead of a body, today is white eyes, tomorrow who knows

0 12