There are now more than 4000 high quality assets in the ScansLibrary. 🎉

Follow us:
https://t.co/FLbqNnM3rx

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Arbor with a mural painting from Javier Orozco "Man in Flames" as a 3D model by Raúl Martínez San Vicente

Amazing artwork 3D scanned with RealityCapture.

You can view the model with Nira https://t.co/NrprqjdhVV

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one of the most majestic permian animals... The model is based on a photogrammetry of the skeleton (the color is inspired by an illustration by D. Bonadonna, we created it for the "Museo delle Scienze" in Trento)

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左から順番に
①RealityCapture(250万メッシュ/39枚中32枚でアライメント)
②TrnioでRC用に撮影した写真を使用して3Dモデル化
③TrnioのARkitモードを使用して3Dモデル化
④Trnioのオブジェクトモードを使用して3Dモデル化

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Lidar did a better job on windows though, they came out well out of the box whereas I had to fix holes in the photogrammetry version.

0 4

Preparing a showcase of our stop motion video game assets.

The ones we have processed so far.

So you can see how they will end up looking in the game.

Don't forget to support us on Kickstarter: https://t.co/bGB5Q1b3Rg

Here's the blimp.

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リフォームしようと計画している場所を同僚にスキャンしてもらった。めちゃくちゃ DIY が捗るじゃないですかーーー。iPhone 12 欲しくなる!お手頃 LiDAR スキャナとして!

0 0

I used some photos I found on google, but it's not so good, I use photogrammetry and sculpture feature to improve the end result, and the photos to be able to fix flaws, but as the photos is not so good, it is difficult to have a good resutado

0 0

I am so psyched to release my very first collection on : 🏛️🚯ANTIQUE TRASH 🚯🏛️
Check it out : https://t.co/XpADgK7orf


(Artworks also available in video formats)

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漆器のフォトグラメトリは漆の反射と黒い色がとても厳しかった。満足していないので撮影方法は要改善。

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I published ~200 3D models on my this year.

~10 sculpted in VR
~60 made with Photogrammetry
~130 captured with iPhone lidar

Explore, download or buy at https://t.co/vYdd6Ygr8D

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Digitalization of historical site by Skycrab - Rilievi 3D con drone ⛲

3D model of Contarini Fountain in Bergamo recreated from photos taken with DJI Mavic 2 Pro and Canon 5D Mark III. Reconstructed with RealityCapture.

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スーパーまでの徒歩グラメトリー

108 939

Cinema4DとZBrushはどちらがいいかはモデルによりそう。今回の例だとZBrushいまいちだったけど、ZBrush使い慣れてなく。もっとうまいリダクションの仕方あるのかな。

ついでに3dsMax(ProOptimizer)でもやってみた。

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フォトグラメトリモデルのポリゴンリダクション
あれこれ比較してみた。

900k → 20k

RealityCapture (Simplify)
Cinema4D (Reduction)
ZBrush (Decimation)

RealityCapture内でリダクションするのはちょっと破綻が目立つか。外部ソフト使った方が良かった。

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