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And if you want to see what a difference a shader can make, here's a side by side of the realtime Xenobia. First is a normal lambert shader, second is the lovely gigantic character shader built by @SoMuchMonsters
Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )
Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map
Here's another group of explosion assets to enrich your scenes of devastation with a few clicks. Giving instant feedback because it is a shader, not a dynamical simulation. Adjust the look directly at any certain time, without running a simulation. https://t.co/4ukBhG6ao7
@chiu_hans created an awesome volumetric swirl shader, and I've been messing around with it for about 3 hours. I've created a nebula with it. Super fun stuff. Tons of potential.
#b3d #Eevee #b280
cc: @gleb_alexandrov :)
To get a consistent, just about faithful lighting system for my game I've gone for just two simple methods so far: I have simple shading on models using a custom Toon shader, and sprite-based shadows at low transparency for shadows. This combination turns out reall well imo!
Doing some @godotengine visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow. #gameart #gamedev
@maximilian_ I mean.... on one side I do hope that they repack the game with new modes, shader, and new characters. Kinda like Arcade Version. But on the other side, I hope the game burns to the ground. All cause I'm still pissed that I used $80 on a game I hoped to get and didn't get. Upset.
Here's some destiny stuff I did I think?? Last year? My guardian rockin that sweet dead orbit shader, and my entry to the bungie day contest
Our new shaders; a toonshaker and a wind shader, created by @CelineVeltman and @JonnyIO Makes a huge difference! #gamedev #indiedev #gameart
#MagicaVoxel 0.97.1 Release : New Voxel Shader, Marching Cube Export, Brush Options (V/C/P) https://t.co/fjy7fos5cb
Finishing up a new shader, styled to look like a rough screen print. Fun to imagine the games that could use it.
Radial "sun-point" fog #shader, #madewithunity. Same 5-step inky clamping on FG objects. #screenshotsaturday