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Some have asked me about the outlines in my recent tweets, see thread.
The black outlines is usually known as an "edge detection" shader, applied to the entire screen like post processing. This tutorial is a good one that goes through the actual shader :
https://t.co/vbkevgFoKO
#100DaysofGameDev, day 40.
Today I'm going to a wedding, most likely won't have time later on. I just played around with materials in #GodotEngine to see what looks better, in the left pic the planet have now a toon shader, I kinda like it, but not yet there.
#gamedev #indiedev
And if you want to see what a difference a shader can make, here's a side by side of the realtime Xenobia. First is a normal lambert shader, second is the lovely gigantic character shader built by @SoMuchMonsters
Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )
Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map
Here's another group of explosion assets to enrich your scenes of devastation with a few clicks. Giving instant feedback because it is a shader, not a dynamical simulation. Adjust the look directly at any certain time, without running a simulation. https://t.co/4ukBhG6ao7
Seems to be no toon shader, tried to follow some tutorial but only got this hideous result
@chiu_hans created an awesome volumetric swirl shader, and I've been messing around with it for about 3 hours. I've created a nebula with it. Super fun stuff. Tons of potential.
#b3d #Eevee #b280
cc: @gleb_alexandrov :)
To get a consistent, just about faithful lighting system for my game I've gone for just two simple methods so far: I have simple shading on models using a custom Toon shader, and sprite-based shadows at low transparency for shadows. This combination turns out reall well imo!
Doing some @godotengine visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow. #gameart #gamedev
@maximilian_ I mean.... on one side I do hope that they repack the game with new modes, shader, and new characters. Kinda like Arcade Version. But on the other side, I hope the game burns to the ground. All cause I'm still pissed that I used $80 on a game I hoped to get and didn't get. Upset.
Here's some destiny stuff I did I think?? Last year? My guardian rockin that sweet dead orbit shader, and my entry to the bungie day contest