more texturing of desmond using the @/bubblegumbark snow leopard base! figuring out UVs is frustrating but mega rewarding.

0 2

4 hours left of our Summer Sale! 17,000 products are 40% off ⚡️

Learn how to build a realistic bison in Bison Modeling Tutorial by senior VFX modeller Nicolas Morel. Over 20 hours of training, covering sculpting, retopology, UVs and more!
https://t.co/Pfp2YPMaDO

2 18

Currently texturing my model right now! Got lots to do cause I fricked up my hair UVs. But yeah it's starting to look better now!

4 12

Get 45 warrior helmet base meshes with clean UVs and topology.
https://t.co/Fit5hvYC4s

1 26

I created the UVs and added just the base colors to the outfit. When I finish rigging the outfit, will re-texture the outfit (As requested) and then after that I will begin modeling her jacket.

0 5

I've been working on a gmo importing maxscript for some time now and I'm getting close to finishing it, I have all types of verticies and polygons, rigging, UVs, materials and animations ready

4 38

I'm going to kill my hand unwinding all these UVs for my trim sheet.

The colors are placeholder. This is just a mockup texture for my VRC toon shader the MP01 uses.

9 77

The thigh armor looks bad, So I will delete and start again. I need to learn how UVs work DX and textures. I kind of made the chest to work XD

11 129

Yonu needs help applying sunscreen 🌞

the dangers of UVs should not be taken lightly at the beach 🏖️

full ver: https://t.co/wzqgbYkEiK

75 1622

3D Artist, Mario Greci has shared his game-ready great steam golem, Blitzcrank with us. In this article, he talks about, his goals, ref, software, full modelling process, UVs, baking, texturing, rig & animation and rendering.
https://t.co/CR0iPVR3se

3 26


They were modeled in Zbrush and Blender, UVs in RizomUV and textured in Substance Painter.
I started these models from the first day that I was part of the project, on January 14 of this year

3 7

Blender tries to repair the UVs if u remove and add vertices again. However in this case it created me something interesting ...
Oh yeah, teaser for the sword I am currently blocking out.

0 4

idk i'm playing with blender to learn UVs better, and i've made Ribbon from Kirby and the Crystal Shards into........ Cirno!

2 11

Here's a full shot of Frankie. The Face Kit was particularly useful on this piece, as it doesn't have proper topology or UVs, so for a concept piece, having alphas directly in ZBrush was a game-changer.

4 83

done with UVs... i drew in some details with my mouse lol

2 42

Working on making my hair look more anime-like. I do dislike how the UVs make the hair shadows look jagged, I'll figure out some way to get the lines to look straighter to make a nicer look. Hair highlights are W.I.P. and modeled.

2 15

I hate moving uvs and having to cntrl z them everytime :/

0 3

Finally painted this project I modeled forever ago.😅
Started a little scene for it but wanted to show my progress!

Original Concept by Artem Solop https://t.co/AVWHgeI5Bq

Modeled/UVs in Maya, painted in rendered with

36 276

It seems good enough, but it's still kinda sus to me.

Might not work with Blender 3.x.

It merges the textures then rearranges the UVs to match.

I was doing this by hand with GIMP and the UV editor.

0 3