A Pokemon who has a high sense of self-pride, which prevents it from forming groups of its own kind; it can swim gracefully in cold seas.

     

3 19

A Pokemon who has a strong sense of self-pride and due to its pride; it has difficulty accepting food from humans and bonding with its caregivers.

     

5 14

A scarlet mermaid who is able to understand and communicate with aquatic/marine creatures; she retains her ability, even in her own human form. ⁠

3 11

A spirit monster who turned into a pirate that can use a barrel and spin to randomize unlucky slots, by inserting plastic swords into them on each side.

4 6

A spirit monster that implies the smell of fresh and exotic flavors; its widely cultivated in all temperate regions related to flowers.

3 9

A spirit monster who became a hunter in search of prey; it has great strength and stamina that can use its big fish bone to attack enemy units.

2 10

A Pokemon who allows to see in turbid waters and also has the ability to predict storms, including sounds of waves and tidal winds with his fins.

 

3 12

A Pokemon whose body weakens if its skin dries out, so it plays in the mud on the beaches when the tide is low to replenish fluids.

   

2 11

A Pokemon who can be found in swamps and other wetlands. In nature, it sleeps burying itself in the ground at the water's edge.

     

2 7

A Pokemon who opens its jaws to intimidate its enemies and shakes its head viciously once it clings to enemies or prey.

   

2 14

A Pokemon who makes it impossible to remove them once embedded in something and if it loses any teeth, they will grow back quickly.

   

2 10

A young girl who can charm others just by looking at them while playing the harp in her free time; her natural outlook can also communicate with people.

3 6

A spirit monster who used a remote-controlled aircraft to fly while using a pair of pistols to shoot enemies with a high-pressure jet of water.

3 9

A Pokemon who sees an opening to take advantage of and will use a pair of claws on its front paws in order to finish off its opponent.

     

2 13