Limited SIFAC "Ocean Particle" UR Mari (Shiny Ocean)

Type: Skill Level Boost

Skill: Every 20 notes, 15..43% chance to raise the effective level of the next skill that activates by 6..8.

Leader Skill: Pure Angel 9% + Aqours 6%

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Limited SIFAC "Ocean Particle" UR Hanamaru (Fun at the Beach)

Type: Score Up

Skill: Every 40 notes, 5..26% chance to add 8420..16785 score points.

Leader Skill: Pure Angel 9% + Aqours 6%

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Limited SIFAC "Ocean Particle" UR Yoshiko (Blue Beach Fallen Angel)

Type: Score Up

Skill: Every 34 notes, 5..26% chance to add 7265..14265 score points.

Leader Skill: Smile Princess 9% + Aqours 6%

2 5

Limited SIFAC "Ocean Particle" UR You (Sparking Waves)

Type: Skill Repeat

Skill: Every 17 notes, 10..38% chance to copy the effect of the last activated skill.

Leader Skill: Cool Empress 9% + Aqours 6%

0 2

Limited SIFAC "Ocean Particle" UR Dia (Mid Summer Sea)

Type: Skill Level Boost

Skill: Every 19 notes, 14..42% chance to raise the effective level of the next skill that activates by 6..8.

Leader Skill: Smile Princess 9% + Aqours 6%

1 1

Limited SIFAC "Ocean Particle" UR Kanan (Feeling the Sea)

Type: Skill Level Boost

Skill: Every 16 notes, 11..39% chance to raise the effective level of the next skill that activates by 6..8.

Leader Skill: Cool Empress 9% + Aqours 6%

6 5

Limited SIFAC "Ocean Particle" UR Riko (Playing in the Waves)

Type: Skill Repeat

Skill: Every 19 notes, 14..42% chance to copy the effect of the last activated skill.

Leader Skill: Smile Princess 9% + Aqours 6%

1 0

Limited SIFAC "Ocean Particle" UR Chika (Mikan Orange Sun)

Type: Skill Repeat

Skill: Every 16 notes, 8..36% chance to copy the effect of the last activated skill.

Leader Skill: Pure Angel 9% + Aqours 6%

1 1

The strong force binds particles together.

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Main drift pathways of European buoyant microplastics through the Arctic. Here pathways of microplastic particles discharged with the Rhine is used as example (navy blue lines); the largest source of river-borne microplastic in northern Europe. Source https://t.co/ok4VBzQHVj

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終末ガールズいちゃラブシアター
『少女軌道のリユニオン Ep1~3』
PARTICLEオフィシャル通販にてご予約受付中!

通販限定の特典CDやグッズ等ございますので、4/3までのご予約をお忘れなく!

https://t.co/ETOvJM222x

試聴&製品含めた、感想ツイートキャンペーンも実施中です!

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Witch from appreciation post
New illustration.
I wanted to draw her with a surprised and cute expression, in addition to practicing more effects such as particles and lights.

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Under the sea: at about 65 ft below, the sun was making every particle of white sand glow like a tiny pearl.

https://t.co/fYA3BWTTFz

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. 『超光速の粒子』
(Particles of superluminal speed)

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i need to brush up on special effects and particles
cause i still dont know what the hell im doing lol

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flower is hastily modeled with curves, then tapered/beveled and animated in the nodetree. Particles are just slapped on top

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tha potion particles

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I did the intro sequence for the Kronii Times Square Project, and this is what you see whooshing with particles when the video rolls.

I'm proud of this piece ngl

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WRATH BIWEEKLY DEVELOPER UPDATE

- Concepting Flora for Episode 3
- Added levers
- Improved Oppressor particle effects and death
- Texture detailing and meshing E2 levels
- Refined some E3 level blockouts



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Masked owl is looking better. I tested a feather method. I once worked with the fx guy on shadow of the colossus and there was a clever billboard method used for the giant's fur. Now trying out the hair particles, some feathers in this would be a great combo.

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