初めてZBrushCoreで作ったキャラのぐらんちゃん。
ダイナメッシュで作ったは良いもの、解像度を上げ過ぎてポーズを取れなくなり、ZRemesherに頼らず頑張ってみたもの動かせずに絶望した苦い記憶が。orz
あれからもう1年。遠くならない内にリメイクでリベンジしたいかな。

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The way they animated her is by putting her art onto several flat meshes rigged with bones.
Kinda like a puppet warp in a way

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I'm looking at the League Warrior's cinematic models and I opened up Lux's model and noticed this while I was picking things apart hiding meshes. It's funny because this is the same thing i would do lol.

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testing out a hard style of shading; i notice a lot of artists with lineless styles tend to shade in a 'colored pencil' way and i want to try to emulate that a bit, but my way of drawing bodies is already so hard that it meshes a little weirdly. ill have to make some new brushes.

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Meshed up piece for & , part of a WIP. I love these guys' art, so i kinda used their 'sonas to represent my old and new artstyles coming together.

Here's hoping it serves as an omen or sumfin?

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NormalMapを色々実験中。右がハイポリ、左がリメッシュモデル(Instant Meshes)フリーのリトポなので所々三角形が混じってしまい、シュレ式最大の特徴の布バンプが上手く貼れない。xNでベイクしてるけど無駄に手間がかかってしまう。Clothシミュのポリ数を落としてベイクなしのほうが良いのかも。#b3d

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Been a while since I posted anything... Still working on updating my character rig for client work, and building new base meshes for rig and animation testing.
Still need to fix her hair and add in eyebrows...

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Recent work from Jacob has been adding meshes to our animations. It gives a whole new look and feel as they creep into 2.5 depth

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It even meshes with the lore of the underworld robbing memories. Klothys picked an empty vessel to remake, and managed to get one with a spark.
Regardless, his character as basically Elspeth's personal Twunky Terminator is a decent enough start for an antagonist.

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Warming up after some time off with ! This character really meshed with my tastes so I had to!

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ZRemesherでうまくリトポできるところは全部自動で工数削減だ!
表情や、形状がややこしい手足だけ手動でリトポする!!

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should get banned for creating world's first Ngon remesher natively in Blender.

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I just wanted to draw soft morning kisses with my favourite girls 😭❤️

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If you have 2+ skinned meshes and you want them to have the exact same lighting you can force them to calculate lighting from the same position by dragging the spine(or any bone) into anchor override. This will force both meshes to sample lighting from the same location

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fair enough I just meshed them together coz I got some suggestions on it

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First pass dynamesh, I've only dynmeshed the body and leaving the hooves for later. Next up will be building up more muscle structure, trying new approaches with this guy

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well remeshed this, now to see if i can reaply thhe skin, thats not a hard thing to do, i just hate rigging XD

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Quad Remesher : une solution de retopologie pour vos outils préférés https://t.co/Jz1tXgGbks

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もうちょっとちゃんとやるべきだが今回はこれでよし。
また今度挑戦してみよう。
こいつのZremesherはまた今度。

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