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Are you ready to accompany William on his journey on Ananas Island? Get ready because this adventure will be so much fun!
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15) Most importantly, #GlitchAI will never ever ever be sold or monetized. But, if you would like to super support its development and be one of the first people to get a chance to use it, please consider supporting my art by grabbing one of my many 1:1 #NFT on #OpenSeaNFT 💕
Welp, new development is happening.
Had to crack my knuckles and do a little programming, but something cool is in the works.
Working diligently on commissions <3 a lil' slower going as I got the game's icons to do as well, the workload of icons are just over half way done!
Here's an icon for one of the items you can come across as well in the up and coming game, "the copper mule!"
#gamedevelopment
And now the colour version! So close to finishing this character and cant wait to share!
#characterdesign #teganclancy #visualdevelopment
Trap Gunner (developed by Racdym for the PlayStation and published by Atlus and Konami, 1998-1999)
Goblins were one of the first mortals created. They quickly noted their small, slender frame. To compensate, they leaned on wit more so than brawn, developing tools to ensure their survival.
When the Old Gods came to wipe the world of mortals, the Goblins remained.
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⚠️ FADE AT YOUR OWN RISK ⚠️
Learn about the Attica Uprisings through Mariame Kaba's (@prisonculture) "Attica Prison Uprising 101: A Short Primer." Kaba, founder and director of @projectnia, works to end the prison industrial complex and supports youth leadership development.
https://t.co/Ithkx0PDPc