画質 高画質

Little peek at the updated colorwork on this piece. Love what's developing.

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Not only are we engaging in the story with the community—Our story development team consists of Janet and Lee batchlor, writers of Batman forever.
Screenplay already in the works. Whole universe and world being built out with multiple storylines intertwined! 🔥

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Are you ready to accompany William on his journey on Ananas Island? Get ready because this adventure will be so much fun!

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I have one that I've been trying to develop the story for that's thematically The Witcher meets Solomon Kane and The Name Of The Rose (that book actually comes up a LOT for some of my stuff).

Just a good old Dark Fantasy Detective story instead of grimdark politics and shit.

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15) Most importantly, will never ever ever be sold or monetized. But, if you would like to super support its development and be one of the first people to get a chance to use it, please consider supporting my art by grabbing one of my many 1:1 on 💕

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YEEAAH LET'S GO AKI CHARACTER DEVELOPMENT

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Welp, new development is happening.
Had to crack my knuckles and do a little programming, but something cool is in the works.

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Guimo (1997)

Developed by Southlogic Studios.

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Working diligently on commissions <3 a lil' slower going as I got the game's icons to do as well, the workload of icons are just over half way done!

Here's an icon for one of the items you can come across as well in the up and coming game, "the copper mule!"

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Beginning to develop a felt witch girl

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And now the colour version! So close to finishing this character and cant wait to share!

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3D×Live2dで展開されるホラーRPGを制作中です‼
明日 で無料体験版配布🎃

Creating on an unprecedented horror RPG developed in and ! 👻

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Trap Gunner (developed by Racdym for the PlayStation and published by Atlus and Konami, 1998-1999)

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Probably my cherry picks of all time until I surpass one!

While my main focus is game development, I do art as well!

Monster girls, anthros, and so, so much more!

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89- MegaMan X6: this game is the bastard child of the series. Rock bottom. Irredeemably terrible. I shall exact my revenge upon the MegaMan X6 developers.

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Goblins were one of the first mortals created. They quickly noted their small, slender frame. To compensate, they leaned on wit more so than brawn, developing tools to ensure their survival.

When the Old Gods came to wipe the world of mortals, the Goblins remained.

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I'm really liking the workflow I've developed in

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interesting developments in my camera roll

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