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WIP Thanos posing. Using the MUA3 model of him, using his MidPoly body meshes with his high poly infinity stone gauntlet. Will use Gamora's sword from MUA3 or MvCI. Might remove the shoulder/hip armor if comp fails.
needs a insta obliterate mod when hit by the warlock punch :v
That being said, Sonic & Mega Man: Worlds Collide is the crossover I never knew I needed. I'm not even familiar with the blue bomber, yet that pair up was a match made in heaven.
Everything from the blue heroes, mad scientists, and evil robots meshed together perfectly.
@sneakyerz The head, I had to merge 2 meshes with it just so that I don't have to break the numdlb data, & since they used the same texture, merged it as one. Scythe was 3 meshes, but merged one into the other due material differences for the grip and the scythe itself. Hair is invisible.
I think the night I drew the linework for this I must have just caught up on Black Clover or something, because my line's are so thicc and out of control. I like that, but I'm not sure it really meshes with the semi-realistic shading/lighting.
got a cc idea.... i'm gonna make her hair
or at least a frankenmeshed approximation of it, yes
DynRemesh 2.5 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk
Funny how all the head's are all separated meshes, probably to save on memory allocation. Then again, Awakening, Fates, and Echoes did the same thing lmao
Sadly models with cloth physics won't export cause same format as DOA6 (same thing in MUA3)
First model extracted from Marvel Ultimate Alliance 3
Spider-Gwen!
Honestly I'm surprised there's LOD meshes.. blew me away tbh
Tried to make a FP2 Character Select Art for Tessa!
I Went a bit beyond with it & tried to edit the assets I made so far into screens to see if it meshes well!
Note: These are fake & don't reflect the project's interests, I did these purely for fun & to exercise the game's style
DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV
I love putting dynameshed zbrush characters into https://t.co/uoEddD7bNX just to make them do stupid dances..
hurriedly meshes my current style and alt style together so I can make midousuji akira moe as h*ck 😳 oop Stan the lizard man !!!!!
Made some adjustments to the facial meshes of the xenoblade characters i think they can become memeable now lol
I've made too many of these #memeshero https://t.co/MRSLKr93w9