Model hard surfaces quickly in with Extract https://t.co/UBwzhZgM9p

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First appearances:
Particle Systems: Game Maker 5.1 (2003)
Surfaces: Game Maker 6.1 (2005)
Vector Sprites: GameMaker:Studio 1.3 (2014)

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Some of my shoe paintings. Oil on various surfaces.

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A few apple paintings. Oil on various surfaces.

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Anita Pounder compares the 3 paper surfaces of the range rough, hot & cold pressed
https://t.co/ukZViguars

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Model hard surfaces quickly in ZBrush with Extract
https://t.co/aOw9Yv1SCF

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Rumor: Info about Pokémon Stars surfaces ahead of the Direct. Real? Fake? We'll find out tomorrow!

Read: https://t.co/fd3GdooWRp

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Section of a larger piece I did on the Surface Studio during my visit to Microsoft in April.

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Learn to model hard surfaces like a pro
https://t.co/aOw9Yv1SCF

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not hentai practice ok (tried to reference 's tutorial on wet surfaces)

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Individually handcrafted to bring out the contrasting polished and brushed surfaces 🖌https://t.co/ObieYVhyyt

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Learn to quickly model hard surfaces in ZBrush with Extract
https://t.co/aOw9Yvju1f

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I wanted to practice digital painting, robots (geth in particular) and colouring metallic surfaces, SO HERE I AM, SUFFERING.

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Went back to blocking out some of the main surfaces. I think I drew his torso too short originally.

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Gecko foot up close, including claw and tiny hairs to grip smooth surfaces.

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Today I created fluff texts for uninhabited planets that match to their procedural generated surfaces.

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Microsoft release on December 15, 2016 the and November 15 the new version of the https://t.co/9ELXPdfeTJ

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