Today I made a PBR game ready photorealistic rock asset, and after sculpt and retopology only have 380 tris, I really happy with the results! 😀

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"Ready as I'll ever be."

Based off 's Possession animatic based on the Possession AU by Tris on Tumblr. (I like how this came out, and I drew Webby for the first time so hey!)

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WIP 40k tris. Finally in low-rez. Definitely will paint more dirt later. Wonder how intense I can get with fur xx;

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The octolings I have so far; Sachi, Tris, and Pura.

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Early concept art of Tris's ATV, which is featured in recent pages of the comic on https://t.co/T41voXsizB.

Designed by David Daang. Initial idea was for a sidecar. Scrapped the idea and designed the bike to seat two small/medium agents or one larger agent.

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Duo, the destroyer of evil energy -- 6,900 tris, 512x512 texture

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Modeled a Magnezone in approx. 1h 40m (including texture). 2k tris

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3d recreation of boggy's talksprite from not 1;1 to his model but still was p fun to make!

did reference the original model and the talksprite, but the mesh was entirely done from scratch. 200~ tris, made in blender.

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ARE YOU READY FOR THE LAUNCH?!

Queen's Scouts releases THIS FRIDAY! Follow Tris and Gaia as they fumble and bumble their way through missions, this latest one being to protect the president's children while she holds a press conference regarding the rise in Mafia activity.

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Here's Pyra with her sword~

for everything in the viewport..
20,087 tris
16,076 verts

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82Trisでした(あまり気にしてなかった

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IN THIS CORNER, coming in at 20 pounds, reigning International Pebbleweight Champion, DEXA thhheee DESTROYER!

She's also the mother of Tris and Gaia, although she won't be appearing in Issue One. She will, however be a major player in Issue Two so stay tuned!

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Double Beast Over -- 10k tris total, 512x512 texture each

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Ice Man EXE -- 4.8k tris. Time spent: 19h. Poor guy looks so concerned.

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Circus Man EXE finished! -- 8k tris. Time spent: 17h.

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Mega Man EXE, Colonel Soul -- Time spent: 19h - 5k tris.

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Tried sculpting in today for the first time. Images in order: 1) rough shape, 2) subdivision surface modifier, 3) sculpt to 100k tris, 4) decimate to 1k tris for a low(ish)-poly look.

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hugging my duck friendo, tris!
she's so cute.

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Ground Man EXE -- Time spent: 30h. 6k tris.

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