画質 高画質

10/10 process, will be chaotic again and always 👌
Also, gonna open some commission slots soon, let me know if you wanna be pinged

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And lesser used characters, like Mack the boarverine, Dalibor the cicada, Vantage the mechanical, and the Kanawha Valley coal devil.

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The whole thing of one character riding around on another character I think is really sweet and I'd love to see it more in games. It's just an easy way to have character interaction, creates a fun dynamic and can make for cool game mechanics

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Thinker, tinkerer, dreamer to the core
Singer, mechanic, she's all that and more!

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When Melty Comes out To-Do list

>Learn Mechanics
>Learn where I can mash
>Become Melty Mash-God

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Cliodhna really feels like something new for Smite, and I don't just mean the kit having 3 totally new mechanics.
That proper horror vibe is something I've wanted for a really long time, and they fully commited to it with a SPOOKY kit, voice directions, and visuals!
I LOVE HER

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There is something magical about this mechanic of sharing the things we do with the best of ourselves. That other people in the world can see and buy them. If this happens, this will be a redemption for millions of artists who live in anonymity. I hope God wants it.

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Hey
The Mage Academy of Wyldrvir is OUT!!
Huge thank you to everyone who helped make this project what it is! There are so many things that make the Mage Academy one of the most mechanically rich expansions we have every done! which I will go over 🧵

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Hello ADHD friends! I'm a junior animator! Lately I've been trying to expand my learning into BG/environment and lighting/colour. Since those are kind of my weekspots. My strongest/favorite stuff to draw/animate is expressions and body language/mechanics!

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Here's a better look at the upcoming sliding mechanic (thanks to for getting me the image). Here's what we know so far:

- You can shoot while sliding
- Surface angle & type will affect the speed
- 2 Seconds delay between each slide
- FOV increases by 15 when sliding

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New EC Episode: Y'know we've covered some free-to-play mechanics and some monetization but never covered the different ways games make money in a single episode. Time to change that!

https://t.co/1kKvbFUpU0

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It's

Love a good beat em' up with tag-team mechanics? This one is for you! Add Jay and Silent Bob: Chronic Blunt Punch to your Steam wishlist today!


Here’s the game on Steam: https://t.co/r6CNNjNJyK

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Non-biodegradable objects may boost microbial growth in water bodies by harnessing bubbles: https://t.co/r0sKL5jkIC

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V: I did my best so please give me a reward💓

・・・VeeMark? MarkVee?

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My coping mechanism... is making jiling in picrews

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Mind-blowing artwork by Posuka Demizu created for

"I am very impressed ... I feel something special about how to use gravity and the mechanics of drawing, and I think it's very beautiful. It's very poetic." - Denis Villeneueve (Translated)

https://t.co/3yD3upfh6U

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28-Mechanical

Lucina using the Weathered Lionheart. Gunbreakers signature weapon in FF14. I added elements of Squalls design to it because why not lol. Sadly, had to rush this.



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Now this redraw or should I say redesign was a lot of fun to think about, commissioned his OC the mechanic fairy Shanri and it was the first commission I had that didnt have any reference photos on how she looked so I had to design her.

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