I took a lot of time in this draw after hours of struggling with blender.
I like your rainbow hair

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When you import your logo in Blender.
Good lord those polys

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First solo model in blender. Not bad just need to look at texturing more. Takes longer to model in blender while getting used to it.

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I'm getting my money's worth with Blender. All $0. :U
Anywayz, I've been trying my hand at Blender, this time with 2D stuff. O: Definitely gonna use for my more subtle movements in the future. I might even offer this as a commission type once I get the pricing down. o3o

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Yozora test render in Blender.

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Amazing masterpiece by Gregg Hartley who felt in love from Modo to Blender. Rendered with Cycles.

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talented. brilliant. incredible. amazing. show stopping. spectacular. never the same. totally unique. completely not ever been done before. unafraid to reference or not reference. put it in a blender. shit on it. vomit on it. eat it. give birth to it.

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Starting to mess around in Blender.

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It's been a while since I've tried low-poly modeling in Here's

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2020 head vs. 2018 head
You're witnessing the only times I've used blender.
For not knowing what in the undergod I'm doing, I think it looks pretty aight.

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Well, I have a third project that'll be getting a campaign this year. It's called Project: Lazarus.

If I could sum up how it'll be, throw these four things in a blender.

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First sculpting try for me, done in Blender.
30-40 minutes vs additional 2 hrs.
Not the worst thing for a total newbie.

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The current progress of the crocodile player character of the board in Its starting to get a little easier with using the tools in Blender to make models like this and I know it really will help with my future projects.

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Lowpoly character, hand-painted and posed in Blender.
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Her name is Olivia and she is a demon!
Concept by: https://t.co/fNYdTdygDK
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Check it out in 3D at: https://t.co/WkXMgRMq42
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Here's a little project I've been working on and off the last two years. It's a scene from the game Submachine by Mateusz Skutnik! The left is the original drawing and on the right is my attempt at recreating it in Blender. I plan to complete it hopefully one day...

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This is a proposal for
I upgrade Array modifier with drivers and widgets, so it can be more intuitive for users to use. A few more options give some flexibility for modeling.

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Tamaki Kotatsu 3D model created in Blender. Character rendered in Blender Internal, background is procedurally generated in Eevee. Some post-work done in Clip Studio (link to raw renders in comments).

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This has been my Multiplayer Slayer for at least 2 years now. No matter how many times I think of changing it, I always end up with what I started with.

This game's customisation was criminally underrated and allowed me to throw Doomslayer and Sektor into a blender.

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Weaving in long stretches is really stressing out my back, so to take sitting breaks I'm messing around with modeling in Blender. This is very minor but I thought it would be cool to make an Amulet of Proof Against Detection and Location. (that's what Caleb has, right??)

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