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just kidding. like I could go to sleep while there's TOPOLOGY to do??????? almost done w modeling/texturing now!!!!
Blender Challenge Day #08: Retopology complete!
Now to move onto UV unwrapping and rigging! ^.^
#Blender3d #3dmodeling
@Foxcatgaming2 With a good topology there's no problem. Here's a screen capture with a wireframe. Hope it helps.
This dinosaur mega pack is the ultimate dino base mesh library for your prehistoric projects, the pack is constantly upgrading with new models.The models have good mesh topology and UVs, perfect for all kind of projects. https://t.co/J0ZAZ2Ojyz
Blender Challenge Day #06: Retopology... part 1.
I'm honestly not sure if this topology is OK, and I'm sorely missing Maya's quad draw tool :C
#Blender #3dmodeling
First ever 3D character in Maya, I'm not gonna show the topology because it's god awful.
Finishing up another piece I left on the sideline. Doing creature topology - especially on the face - is my mortal enemy >:
Today I learned it's possible to not only adjust topology of a rigged/skinned object but you can also attach newly created animated models to the goals of an existing IK chain to get some nice secondary motion. Feeling like I've achieved something!
Hey started streaming some retopology on my character Stella R. https://t.co/8Puz6VaLZO
tool→Geometry→Modfiy Topology内の「Weld Point」で頂点結合をしたあとディバイド(好みのレベル,今回は5)
tool→Masking→MaskByFeatureのGroupsにチェックして実行
マスクを反転してBlur Maskを実行
DynRemesh 2.0 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. It includes support for QuadriFlow. https://t.co/8NofL3xrX3