here's where we enter newbie struggles. given that the holes are super triangular, how do i make the topology not look like... this and also have it look natural?

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A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. history

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Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method.

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Kinda sorta about done- gonna start doing retopology so i can take a bit of a break from the HP. Struggling quite a bit with the face 😭 Any crit is welcome!

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DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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got a good amount of my retopology done today, still got all it's extra bits to come. See if you can guess what type of creature it's going to end up as.

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I'm almost done with the rigging. Just needs some extra topology to prevent weird curves and maybe IK/FK switch for arms. I have never tried doing that on blender.

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Working on Alphinaud topology ! Can't wait to start the textures !
You can see the final sculpt here :
https://t.co/t4iPaESxuL

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interviewer: what have you achieved in the past few years?
me: i can model chunky cats but with better topology

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After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!

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this is the first time i've been pleased with my topology in like a year

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Includes 22 the most basic character meshes set and rigged for Blender to help increase your productivity! A good base mesh allows you to save time with good proportions, clean topology and clean paint weight. https://t.co/jseWjjM0V7

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I think this is the first wing I've made with references. Is this topology good?

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- 2D VERSION -
Hello! My artist name is Lorminatti , I currently work at a studio in the Philippines as a 3D Artist ( 3D Modelling , Texturing , Retopology etc.)

I'm open for commissions! Email me at lorminattiart.com

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Trying to learning-by-doing the process of sculpt -> manual retopology -> UV -> render, so I made a lil FROG.

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DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV

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Here's some more view-port shots of the topology and rig:

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Finally! Managed to finish the retopology of the hair. Around 15k verticles.

Inspired by the works of

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pros of modular bodies: easy gainaxing.

"did you redo that topology AGAIN" yes

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highpoly is done, now it's retopology time

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