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@SpathiTS here's where we enter newbie struggles. given that the holes are super triangular, how do i make the topology not look like... this and also have it look natural?
A few renders of my Allosaurus bust in blender 2.8. Been working on this guy off and on for a while now and its really helped me learn a ton about retopology and texturing. #dinosaur #allosaurus #paleoart #paleontology #natural history #substancepainter #blender #zbrush
Remodeling Claudette Dupri from New Looney Tunes! Using the retopology method. @WBLooneyTunes @WBHomeEnt #LooneyTunes #cartoons #3dmodeling
DynRemesh 2.5 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk
I'm almost done with the rigging. Just needs some extra topology to prevent weird curves and maybe IK/FK switch for arms. I have never tried doing that on blender.
Working on Alphinaud topology ! Can't wait to start the textures !
You can see the final sculpt here :
https://t.co/t4iPaESxuL
#Alphinaud #3dart #gamecharacter
After some more retopology, I wanted to test my normal map bakes on Mage of the Maw again. I WANT TO TEXTURE THESE PARTS SO BADLY!
#artistsontwitter #artistsoninstagram #gamedev #MondayMotivaton #mondaythoughts #art #love #digitalart #zbrush #characterdesign #3dartist #3dart
this is the first time i've been pleased with my topology in like a year #lowpoly
Includes 22 the most basic character meshes set and rigged for Blender to help increase your productivity! A good base mesh allows you to save time with good proportions, clean topology and clean paint weight. https://t.co/jseWjjM0V7
- 2D VERSION -
Hello! My artist name is Lorminatti , I currently work at a studio in the Philippines as a 3D Artist ( 3D Modelling , Texturing , Retopology etc.)
I'm open for commissions! Email me at lorminattiart@gmail.com
#PortfolioDay
Trying to learning-by-doing the process of sculpt -> manual retopology -> UV -> render, so I made a lil FROG.
DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV
Finally! Managed to finish the retopology of the hair. Around 15k verticles.
Inspired by the works of @yokoyoko468b
#Zbrush #Maya #3D #characterdesign #Retopology #yokoyoko468b
pros of modular bodies: easy gainaxing.
"did you redo that topology AGAIN" yes