just kidding. like I could go to sleep while there's TOPOLOGY to do??????? almost done w modeling/texturing now!!!!

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Blender Challenge Day Retopology complete!

Now to move onto UV unwrapping and rigging! ^.^

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Finally back to this. Starting with subdivided cube, used dynamic topology to create the initial shape, mostly SculptDraw and Move brushes. Great for free-form sculpting and really easy to add/reduce detail.

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With a good topology there's no problem. Here's a screen capture with a wireframe. Hope it helps.

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*Plays In The Arms Of An Angel*

Please consider adopting this beautiful WIP dog boi. With your support we can provide many doggos like this with topology, Uvs, and Textures. Please call right now and help save this beautiful creature.

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This dinosaur mega pack is the ultimate dino base mesh library for your prehistoric projects, the pack is constantly upgrading with new models.The models have good mesh topology and UVs, perfect for all kind of projects. https://t.co/J0ZAZ2Ojyz

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Blender Challenge Day Retopology... part 1.

I'm honestly not sure if this topology is OK, and I'm sorely missing Maya's quad draw tool :C

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First ever 3D character in Maya, I'm not gonna show the topology because it's god awful.

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Finishing up another piece I left on the sideline. Doing creature topology - especially on the face - is my mortal enemy >:

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The high poly for Koros is finished. Time for retopology!

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Tried the subsurf modifier and im happy to report my topology is in fact the hottest shit

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Dusting off this old model I did of Storm to treat myself to some personal work using everything I've learned with 3D modeling.
So far it's been mostly topology fixes but I'll be getting to detailing soon!

Original on left

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Today I learned it's possible to not only adjust topology of a rigged/skinned object but you can also attach newly created animated models to the goals of an existing IK chain to get some nice secondary motion. Feeling like I've achieved something!

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Hey started streaming some retopology on my character Stella R. https://t.co/8Puz6VaLZO

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tool→Geometry→Modfiy Topology内の「Weld Point」で頂点結合をしたあとディバイド(好みのレベル,今回は5)
tool→Masking→MaskByFeatureのGroupsにチェックして実行
マスクを反転してBlur Maskを実行

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DynRemesh 2.0 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. It includes support for QuadriFlow. https://t.co/8NofL3xrX3

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