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Here are some of the steps I do when rendering. Base colors usually serves as my guide in every illustration since I always use clipping mask. #artph #digitalart
@theartofadriane Hey, congrats on 2.8k !! I’m Elisa aka Agorastay. 🌸
After obsessing over my two simple beans Mochi and Fuwa for a month straight I have finally returned to rendering. 😅
So here are my most recent pieces. ☺️
Finally, the same "wave" object can be animated in the game, with the same rendering.
The only thing more inconsistent than my upload schedule is my rendering.
Progress on the Unicorn commission continues with the Psycho Frame rendering. The work is starting to have some depth. I can't wait to see it all fill in. I also set up the layers in a way that it should be fairly easy for me to change the color to green or even blue.
NATIVE EXPLORER - 3D female character
Learning a basic workflow and tips & tricks for easier character creations!
Link:https://t.co/2c9685sYZ9
You will learn:
*Basic Workflow
*Modeling/UV/Posing
*Substance Painter for Texturing
*Blender Cycles for Hair and Rendering.
@YiihuuW
Having a chill evening rendering....If I say it’s chill does that make it true because I think I’ve cucked myself by making these outfits as detailed as they are LMAO
Messing with a different style. Trying to relearn how to do hair by doing simpler shapes and less rendering. also studying some color fundamentals and shading~
THESE CHARACTERS ARE NOT MINE SO DO NOT CLAIM AS YOUR OWN
#artph #ArtistOnTwitter
Tried experimenting with a slightly more detailed style of rendering.
yall know the drill by now. @ShakoHead sketch. bullying me into rendering. improvement.
@siimposia Hi!! I’m Mio! Still a learning artist. I usually do anime inspired art with simple rendering. So I’m still figuring out my style 😅 #artph
Ah, rendering. The one thing that can simultaneously make me feel both love and the desire to throw myself off of a balcony all at once!
finally finished. @ShakoHead's sketch, my lines, colors and rendering. thank you for bullying me into rendering all of the eyes, it looks better, you were right.
part 2/2 most of the rendering. theres like a 10-15 minute gap between each of these pics
We were assigned to color this @JimLee and @ScottW_inks Batman for this week's Comic Pro Bootcamp course. The goal was to show use of lighting and rendering. I decided to go outside the box and have some fun with it. Thank you @Sinccolor and Carlos for the great class!
Pencil+4 3d to 2d rendering.
https://t.co/HFeYp7xDLd
#3dsmax #Photoshop #Bodypaint #NPR #Game #GameArt #Texturing #indiegame #tutorial #gamedev
#lowpoly #gamedesign