画質 高画質

A few materials that were done in Mixer, the metal ones are blends of multiple megascans and the concrete ones were done procedurally. I've began uv unwrapping the hero assets of the scene and hoping to have most of them in Unreal soon for some early looks!

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tried to find a more procedural way of of doing things for myself so it'd be easier to power through drawings

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💪Procedural generation behind the scenes!

⚡️30 characters in total - hundreds of unique poses and traits. Phew.

🩸Can't say too much, but our upcoming drop is going to be unlike any other.

💦For juicy updates head to https://t.co/oxZcMBKCgi my sweet children.

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unknown | sw:230 sh:285 b:1 o:12 p:5.5373 l:2.5415

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