近景用に作った岩だけどディテールが足りないな・・近景用は一回ローポリに写真貼ってどれくらいが解像度とディテール必要なのか確認してみよう

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A few materials that were done in Mixer, the metal ones are blends of multiple megascans and the concrete ones were done procedurally. I've began uv unwrapping the hero assets of the scene and hoping to have most of them in Unreal soon for some early looks!

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W3N is a weird mask that hides a nullity that creates landscapes with a meaning. Or at least they try.
My images are not life advice.

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The is a perfectionist's paradise. You can spend hours painting on the texture for scratches and spots that most players will never notice 😃

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'Forsaken' by Anthony Trujillo. Inspired by his love for the SoulsBorne and Diablo games. Made in Unreal Engine with the help of Mixer and Megascans. 🦇

https://t.co/xrdMwqRgJG

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EARLY WIP: Noble Kilt concept, built on VSEbenBody for Skull. Skyrim Private Use for testing.

Rebuild of older model made a few years ago. Kept several original meshes, cleaned up the faces for better UV maps. Still working on upper body.

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WIP: "Mystic" (Temporary title until textured) Concept, built on VSYsobelBody for Skull. Final build.

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今日のレクチャー
iwao_Deathversion

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'Outskirts' by Toivo Huhtaniska, based on the concept work of Feng Zhu. Made with the help of Megascans and Mixer. 👀

https://t.co/siDAevPq1b

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Hey Twitter! Together with (VFX) (Sound Designer and Composer) and (Optimization & Streaming), I (Environment Art) created our graduation project: Project Rookery! Here's a WIP of the environment. 👀✨

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He creado una nueva base mesh para próximos proyectos. Modelada y riggeada en y texturizada con

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