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Diane Lu was part of the Toontown [online] team who made 3d art (modeling, texturing and level editing) along with concept art. Fun fact: many textures were actually hand-painted by her in-game!
Posting more art in replies
#toontown #toonenough
Sauce: https://t.co/4HGycapzsJ
about to pass out but thanks for all the love today, it got me inspired to work on an outfit for my goblin,,,
it aint goin great 😔
ya g0rl wasnt made for clothing textures i dont think, but i do think the pants/stockings look cool?
maybe i'll work on this more once im awake 👁️
This are just some of other outfits that my character Wuayaba may wear in differenteevents.
Maybe such as indoors, out in the park o just being straight up lazy around. Just playing with some textures and brushes and a new program to draw.
(Still a WIP 😅)
I love the how the soft textures came out on the skin, but I can't really keep it since the rendering on the helmet and skin wouldn't match 😭 I'll probably have to use some other kinda brush lol
female hairstyles 1 / 2, currently missing scalp textures
Ok... wtf is this? 343, explain yourselves. You completely fucked up the Halo 2 elite in this render! The eyes pop in and out when you turn the model, the helmets coloring is fucked, and complete with overlapping textures.
Away from cartoony and back to painting from a photo ref. Wouldn’t it be cool to combine an expressive, cartoony approach, and this detailed digital painting style somehow. The oil brushes in the #adobefresco app are great. I love the textures.
top ten photos taken before disaster (the disaster being the crashing of substance painter resulting in the loss of my textures up to this stage :) )
First thing I draw jus has to be intimate shit (bcus yes I've been dying to see them)🥺💕
Skipped out on some textures cus it's a quick one :P
More tidbits in next comment😉✨ #aurumxumbra
View art by Kit Casey from her "Soulwork" series. Her paintings are vibrant and moving and reflect her expertise in the use of color and building strong and expressive compositions and textures. https://t.co/5j1SivIkRR
Busts of my main characters and proof that I have more than 2 1/2 OC's 😔👊 Also proud of myself for finally learning how to use textures LOL
some of the original renderings id done for the tempest!! all the nymphs bases were similar but they were supposed to have a lot more textures, dangly bits, and variety between them all. i remember wanting iris' chiton to be blue but then not knowing what to do with the veil
Tried to apply mapping to E.Gadd's textures...
Let's just say it didn't quite work😂😭
Can confirm the textures in #FF7R are VERY HD, but Unreal just fucked us all by never properly loading because "lol PS4" I guess.
HD versions of this on mega because Imgur won't let me upload because they're too large lol
https://t.co/cGJWczktRE
Been talking to a mate on painterly textures and thought It could be fun to post this. HD version of the Grey Husk before downscaling and further paintovers, slapped onto an older version of the model. @ULTRAKILLGame
#blender3d #SubstancePainter
I just got some new textures for sai so i decided to practice a bit and it turned into a new oc~
@DeePeeArts experimental stuff? the one on the left is digital calligraphy (and i had to ramp correction up to like 35 in order to do it because mouse drawings are wOBBly). the one on the right is a redesign of an existing character. i kinda experimented with shading, textures, and art style
Vezzus model update. almost done. looks terrifing as hell but once i add the hair i can finally move on to the uv map and textures
close up details ✨ I love the paint textures 🥰 https://t.co/br1IiCAFE0