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but since mecha is comprised of shapes, shapes and even more shapes, it took me awhile to make it look not off-model (but there's still some mistake here orz)
it's just easier to look off model with mechs since they need to strike balance between clunky and "flowing" with it orz
when you draw organic looking things like human/animal/monsters etc that isn't gigantic armor suit, you can "cheat" on some parts and draw them as symbols instead of shapes
dunno how to describe it, but look on her nose and hair, it shouldn't look like that irl, but...
they come in all shapes and sizes and theyre all beautiful ☺️ https://t.co/mOv1fQBs50
Filler post: All the Mua test doodles I did ~last week. Since I hadn't really drawn them that much, I wanted to figure out rough ideas for the face/hair shapes while sketching. Some of these expressions aren't very in-character, but learning what doesn't work is also important.
omg hehe...haha......heheheh I have a proper ref of his tattoos btw GRRRAAAAAA #99kroiocs
theyre all the same tatts for his troll version but the yakuza tatt shapes on his chest might be changed into just waves/clouds or something :3c
HE LOVES PLANTS N GARDENING BTW AHH https://t.co/zWVAH9EK7w
She's actually an hunter creature that i made up.
She can mostly morph her body in a certain way suitable for hunting but unable to fully shapeshift like this one.
But she is faster and way more durable than the blorb one.
Ivy Blade because she's a shapeshifter now and two combined YAY
A wip collection of OC eyes✨
I enjoy exploring different shapes and brushes!
i just noticed penny and peonia almost share the same eye shapes lmao https://t.co/ytcCPpt5nv
(29/29) Whampire
Tried to make a masquerade ball gown for Whampire, mostly just followed the shapes of the original design and had it flow more like a dress. I liked designing the face and mask in particular.
@JabroniCalzones ...they could always learn by scratch bruh☠️
learn from basic shapes, how light works, simplifying objects.
Heck every great artist art style had a one uniting basis for it. And their rendering is how they express shadows/light