画質 高画質

Today 's new article is up! It outlines an adventure setting with a unique crisis: visitors from beyond the stars who seem to insist on staying...

Read it all here:
https://t.co/NrrmDMre6a

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Here's a few closeups of my model! I actually used the Fortnite model for the final piece as it saved me from having to do a lot of retopology!

I also love the Freestyle outlines. I just tweaked the alpha and it gives them a nice texture!

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Update zu meinem Dakimakura! Outlines und Base Farben sind nun fertig, jetzt gehts and shaden *w*
(unzensiert wie immer auf Patreon zu sehen)

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War echt ein chilliger Art Stream am Samstag 😁
Danke & für die Gesellschaft im Voice und Danke für den Raido, hat mich sehr gefreut 💜

Hier noch der aktuelle Stand vom 2D Model, allein die Outlines haben über 3std gedauert 😅

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here we have "Yggdra Union" a complex tactics game with some whacky card battler elements

Notice how with even more rendering on the characters than with JGR, those solid outlines do so much lifting to make the characters feel like they are populating the bacground

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Environment tests. The main gripe is that her skin often blends in because it's very bright

1. GRASS
2. SAND (It's very bright)
3. SAND blends; tweaked shading but it still blended
4. I dont wanna do outlines, so I darkened the world.

I'll get a feel for it eventually.

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Overall I think the larger bunnies are an improvement. Wish there was a bit more contrast on the orange buns makeup/markings and more contrast in the green buns hair color & outlines but it's not thaaaat bad

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Almost forgot the line at top of the shoes lol
Having these outlines is helping with my choice of flat colours a lot

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Just had an incredibly dark thought after watching a video on the Nicktoon ChalkZone. All chalk drawings go to chalkzone after they've been erased. So that means that somewhere in chalkzone, there are drawings of human outlines from lining dead bodies in chalk at crime scenes!

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Check out my mini coloring book. Over 20 character outlines, new collection of gallery canvas
https://t.co/OzthQoLEwn https://t.co/7jlUqXx34j

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Style 9 - Paper Mario - This series has a simple enough aesthetic to draw and color, but the shading is unusual. It involves drawing shapes with gradients that don't fully touch the outlines, creating an effect like rim lighting.

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I now present, my C!Tommy design! I headcanon that Tommy was blinded by Dream in the prison. He can see vague outlines of objects, it’s just extremely blurry for him. This is my first time attempting to tween, so I hope I did well!

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Do you fellow indie comic artists change aspects of your style? I do like thick outlines and tons of hatching work, but lately I'm feeling quite confortable with flat shadows and thin outlines. On the left, script by , on the right, script by

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I've been working with panel outlines in chapter I+II.

While working on chapter III deleted a panel outline by accident and it made me almost MAD that this accident has not happened before. 😂
I prefer the new lineless-panel style!

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In S1E140, the silhouette of the final boss in Dark's Dragon Trial looks suspiciously like Future Dark minus the hairstyle. Outlines of the attire, ears and eyes eerily similar...🤔

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Thanks for the epic opportunity! 🙃

Here's some of my art, of which I manually create using tiny pixels and double thicc outlines! 👾

Commission Post: https://t.co/NK0R68VCrf

📌 https://t.co/1wu4fyKEVl

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Hmm. The shading style where I color the lines that are inside the outlines looks nice to do, but when viewed as a whole, they really blend in and kinda fade.

At the very least, that's how it is with the skin. Or perhaps I need to use a darker color for that. Testing required.

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I dont know how to describe my style, but basically I make their heads in a somewhat round tear or circle shape, and stick with black outlines, and ALWAYS give them a blend of their signature colors on the tips of their hair. ^^

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i just ffound out how to give my art outlines , iit is over for you all

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