画質 高画質

messing around with textures! here's ! Happy birthday friendo!!!

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I make textures as I go so it's not the most optimal layout and I have to leave a lot of free space for faces with different expressions.
Each vert is controlled exactly by one bone

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There's no real schedule/ algorithm but for SU I've been recreating mainly backgrounds by traditionally inking and digitally colouring. Learning loads about textures and colours ! All of the designs are recreations from the show.

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Another maya wip.... working on adding textures 👀✨

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From this: https://t.co/JNodG9A57G

These are only the face textures, so these are the skintones from this tweet on top of your average current belf skintone

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Okay, so I've been skimming through 's twitter and seeing all the new textures, so I ran into blender to slap a few things onto the models (thread)

Here's some worgen

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Why do you dont speak about this ? (scars for DK, night elf new hair color, better resolution textures, and many other things that I found...)

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The newest full body textures of the worgen male p1

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I did some studies to practice different textures, an area I feel my art lacks. I'm pretty happy with the result!

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Jude Beers creates art under the moniker of Grimbro, a professional digital artist and illustrator. He designs incredible artwork in vibrant colors that draw the eye and brush textures that really draw you in.

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Working on experimental refinements to my game Taskforce for a few days. Even without any new models a lot can be done with new textures alone.

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Ps I visited for the first time back in Feb, and I’m obsessed. If you find any rhizomorphs on your walks please share them? The tones & textures inspire my current drawings...

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I mixed a few hairstyle pieces together and came up with something I like for my rogue. Textures may be subject to change, such as the hair pin colour.
This is a little different (but not too drastically) from the ponytail hair by default.

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i’ve been working so hard on simplifying simplifying simplifying that i let myself have little a treat today and indulged in rendering the shit out of this. probably will come back to it little by little to practice painting diff textures.

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I made some fixes to this old drawing.Smoothed out the unwanted textures and such 🤔.

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It's very interesting to author textures for this technique though, check out this funny looking texture and how the squiggly lines get translated into smoothly animated beams in the intended use case

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A little muddled I think, but I'm liking the textures tho. :)

Got more work to do XD

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lowered the model from 1 million tris to just over 100k, time for more textures/repair some

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