画質 高画質

And Void Elf version. I would hope that VE jewelry textures will be uncoupled from the hairstyles and add more colors, but for now I'm going for the in game route and just loading the BE hair texture as is.

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(press the link, to see the rest)
Saint Mark's Basilica -
with More art from Erfan Hasankhani, on our site https://t.co/iizZSu0J8f

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I don’t have anything to post but I wanna appreciate this thumbnail that I did a while back.
I just really love the texture and colors

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Trees are back to spawning in the right areas, the transparent part of the texture has an interesting and unintended effect of erasing what's behind it. I'm not quite sure how to fix this yet. Here's a look at the tree sprite as well.

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How the Auto M45D Looks in the Source Engine with the near final textures/shaders.

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I put Grogre (which I think I'll call Gygron now?🤷‍♂️) on the back burner for a long while when I got stumped on how to pose its four huge mitts and how to texture its backside. I also really surprised myself with just how quickly I was able to throw its background together lol

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With "a focus on movement, fantasy, and texture" intern Caillyn Jeffery, a creative technologies student from , uses acrylics to explore what once was, or what could have been, of the Psyche asteroid! ✨

https://t.co/0z1mHZIe6K

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I think something you should consider doing is tying together fur texture with the characters personalities, for example both these OCs are long furred but give different vibes off! One is fuller furred, with more rounded tufts, seems very friendly, happy/optimistic! (1/?)

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experimenting with digital textures to hide how rough the painting is

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Looking good so far, just gonna finish the textures and gonna add the bones...

{#portfolio }

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Hi! Thanks for the share!! I'm a traditional artist who loves mixing patterns, textures, and other abstract elements in my work! I tend to work in watercolors but I also use gouache and acrylics too!

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Hey people,
I'd like to share these renders with y'all. these were all textured and rendered in zbrush, as they were just experimental and used for learning the software's interface better. It was really a delightful learning process.

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“Guide Me/Seek Thee” 48 x 36. By using large areas of gradient and soft brushing in the initial layers, the impasto texture of the final layers get pushed forward. Forcing a sensation of increased depth.⁣

“Signal/Rhythm/Solace” runs until April 2nd 2022,

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A piece from "Ripple" a collection fluid wavy lines. These textures use color, movement and depth of field to create a fluid and exciting vibe.

https://t.co/FRxPPrw8Xg

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Okay so now that graphics are perfect or whatever can we have a cel shading/cartoon texture renaissance please https://t.co/IhEbSfD1pT

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On est vraiment pas bons pour les dates, hein ? 😓
On est en phase alpha, et on teste actuellement tout : combats, dialogues, textures... vu les erreurs, on a bien fait de tarder... haha...
Facile à dire après toutes ces fois, mais l'attente ne devrait plus durer (on espère) !!!

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Something odd I recently find out about.

The "TawnaElectroSkeleton" skin for Tawna is a nude-ish model ingame but it has a problem from the main model.

first: the mesh is smaller from what I can get.
second: the body texture is just black. no shocker there for it's purpose was.

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Hey Procreate users, please tell me your favourite textured paintbrushes for colouring rich, saturated fabrics / leathers?

Feel free to dump wonderful examples of you having used them.

This is old work I did on Photoshop, so I'm trying to work out an equivalent.

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sometimes i like to open up a free hand tracking software and do stuff like this
ignore the textures idk why they b like that
not pog :[

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