画質 高画質

エヴァ初号機、かなり変更を加えました。

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Modeling the equipement of the girl on after sculpting her on

For now I didnt retopologize her since It's not the final version of the sculp and so I just decimate the mesh for my simulation on the cloth ^^

I will have to sculpt on the pant to fit strap

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【今週の新着日本語チュートリアル】ZBrush、Marmoset Toolbag 使用、『ドレイクソルジャー』のメイキング(制作:Rafael Mustaine)https://t.co/TdrkUwRB1n

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FB reminded me of my first every attempt at Zbrush! Waaaay back at the start of 2013 :)

I do actually have a bunch of models I am working on, mainly doll parts/masks for projects/commissions. But I really need to try sculpting for fun again.

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ZBrush、Marmoset Toolbag 使用、『ドレイクソルジャー』のメイキング https://t.co/PYBXQHjraK

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A roundup of some of the sculpting I’ve done recently to remind my brain that art takes time and I’ve been working harder than it wants me to believe 💜

All done in

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禪院真希さん
BPRでターンテーブル

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Check out a closer look at awesome Deathloop assets and easter eggs created by Senior Environment Artist Yannick Gombart

Tons of shots: https://t.co/COQOO6X0IA

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First texture and shading pass on mr vampire. ZBrush, Painter and Arnold for Maya.

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1/12 トム・ホランド(自作ヘッド)

見比べるとよくわかる。
逆さま45度出しだと、おでこに積層痕が見えない。
右の二つはほとんど変わらないだろうなと思ってたのに面白い。

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How can I add matter/volume to an existing Mesh, and avoid flatening my sculpt like this

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昨日の講座のお手本まとめ
ZBrushは口と髪の毛について
Blenderは髪の毛について

ヘビーゲイジ フィギュア教室(オンライン講座)
https://t.co/QZmPHygJYe

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禪院真希さん
体もつくってポーズつけました~

今回はBPRでのガラスの透過や疑似被写界深度ボケを試しに使ってみてます😃

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It was first discovered roughly 500 years ago.
No one know what it is or what it can do.
Ever since then, people have taken to leaving candles and other precious items.
Some say its being growing since then.


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