//=time() ?>
Fact #1103: [Angry Birds Famicom News] Like most NES-era games, ABFC will have it's own (digital) manual. Currently it's very early in development so don't expect it to release alongside the game. (1/3)
Retrogaming Memory! ❤
Title: M.C. Kids
Publisher: Virgin
Version: NES/Famicom
Year: 1992
Story artwork from the Japanese manual of 'Actraiser' on the Super Famicom.
#EveryFamicomGame 122: #SuperMarioBros2 #TheLostLevels
The sequel to #SuperMarioBros that lives in infamy. This #Mario game is unfair even if you use the Switch's rewind feature. Howard Phillips and Egoraptor put it best, this game is cruel.
@gr0ttw0 in fact every else should use sfc design but erdrick uses baby famicom design
Retrogaming Memory! ❤
Title: Pop'n TwinBee: Rainbow Bell Adventures
Publisher: Konami
Version: SNES/Super Famicom
Year: 1994
Twitter: @Konami
#EveryFamicomGame 121: #BirdWeek
Bird? Birb? Borb? dorb? Adorb? Adorable? Yes. Yes very much.
Donald Duck no Mahō no Bōshi
[1995 - Epoch - Super Famicom]
.
.
.
#donaldduck #disney #snes #nintendo #superfamicom #gaming #games #pixel #videogame #digitalart #background #retrogaming #pixelart #retrogames #retrogamer #videogaming #pixels #retrogame #classicgames …
For this #screenshotsaturday we wanted to give you a better look at the cover art we showed last week.
I really like how this one came out :)
#indiegame #gamedev #nintendo #famicom #nes
Heute kennt man Game Freak fast nur für Pokémon. Damals noch waren ihre Spiele weitaus experimenteller. Ihr erstes Spiel war das Puzzle-Action Game Quinty für Famicom. Das sehen wir uns heute bei Schnelle Runde genauer an: https://t.co/nutQbYz6Hr
#Nintendo #GameFreak #Retro
The original FDS Famicom Detective Club artwork, and the remade versions reinterpretations of them
⚠️ Working on our next game: Roar of Revenge 🦔🗡️
Soon more info, follow us here and on Steam:
https://t.co/0pt5f0hgeJ 👈
tags: #indiedev #retrogaming #IndieGameDev #Steam #8bit #nes #barbarian #roarofrevenge #pixelart #swordandsorcery #famicom #Developer #indiegame #steam
2. The Famicom couldn’t handle the large graphics of the arcade, but Konami gave/forced the Famicom team to work with 2 megabits to fit as much possible inside the cartridge. At the same time, Mr. Goemon was being playtested to some degree. 9/
@diewtiful Aquí mi retrato precioso que hizo @diewtiful en su reto #pixelamediego
#pixelart #details #famicom #sorteofake #ponhastagsDiego
#EveryFamicomGame 120: #BWings
I don't think a man from Texas has as many shooters as the Famicom.
#EveryFamicomGame 119: #DragonQuest #DragonWarrior
One of the few still going today. I've played it, but the battery in my cartridge is dead so I can't get far.
#EveryFamicomGame 118: #Seicross
I have a hard time telling whether this game is #vaporwave. The #Famicom and #Nes live in that era but usually only the box art embraces this aspect.