画質 高画質

Really happy with how this dragon is coming along, bout ready to rig him up and start animating! Last night I worked with his mouth a bit more and designed a few more eyes🔥🔥


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im not home so i dont feel like weight painting but heres a quick and dirty rig lol

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done the texturing! gonna rig this one tonight 🙏 looking forward to the day when i get faster at hand painting (currently this takes 100x longer than any other part of the process)

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Changed the female rig a bit.

Yay? Nay? Suggestions?

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Well time to post an update. After lots of making, trashing, and remaking and testing.. I have a semi decent face rig on this guy? here's some favorites from my testing.
Now....*Shudders* i have to dive into Phonemes and F Stops..

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Made a gif for someone who wanted to see how the animation was made. It's just a very basic rig in Maya. The blinking eyes are separate planes.
3 keyframes (1st & 3rd are the same) per animated bone/handle but each with different curve tangents and offsets :B

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how do I rig it for Hitoribocchi...🤔🤔🤔

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Add life & realism to your projects with this stylized crow rig. Good quality birds that are easy to animate & that look fairly real are very hard to come by simply because they are very hard & time-consuming to create. https://t.co/UHiBbol6Qs

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More old art to fill the void caused by animation. This is a still of an After Effects rig. Might post the animation I did with him one day idk

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【刀剣乱舞 乱藤四郎 極】
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あるじさん、どうかなあ?
ボク、見違えたでしょう。
似合ってる?ねぇ?
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photo:きらさん()
place:脇山の家


コスプレ cosplay

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Still getting used to drawing in vector but my first draft of my head rig is almost done

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Finally finished Rubine's newfangled rig, so what better way to celebrate than overly indulgent poses

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Testin' out this rig in case I might animate it at some point c: Done by

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Baby's first proper rig!! Been making some poses, lots over on my polycount - really want some opinions so take a look!
https://t.co/hf8vp53YRb

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I redesigned my pine marten character Pytre as part of some Uni work! He's a little more thought-through and uh, saturated than before. He's designed with the 3D pipeline in mind & I'd love to actually fully model and rig him someday

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Check out what Rad's rig looks like between last year and this year!
(So far, still working on the face controls!)

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Work-in-progress animations using 's incredible AZRI Rig! It's super versatile and a lot of fun to work with!

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