画質 高画質

A spirit monster whose notable skill was waterbending and developed its own abilities to become one of the most powerful waterbending masters of its time.

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since we're now ending this dnd campaign, here's the tokens I've drawn for the party! i love everyone's characters so much and im so glad i got to see them develop over the 7 months we've played together

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🚩COSPLAY
龍宮寺堅@東京卍リベンジャーズ

『 I choose my own path in life 』

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📷&develop

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Retro Gaming Memory! ❤

Title: The Fantastic Adventures of Dizzy
Developer: The Oliver Twins, Codemasters
Publisher: Camerica
Version: NES/Famicom
Year: 1993
Twitter: ,

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Mikro Mortal Tennis is an interesting hybrid of Mortal Kombat with a Sensible Soccer-style tennis game, developed by Skywards Software for Amiga in 1996. The team will then go on to work on point and click adventure game Tony Tough and the Night of Roasted Moths.

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Excited to announce that we have a new game in development: OVERHOURS 🕰️✨

What does it play like? What is it about? We'll reveal more soon..ish! In the meantime, take a guess! What do you think this game is about?

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On leave but excited by both and and keen to explore. Tech is developing at such a rate and creating tools for creatives that are mind blowing. Creating an avatar that interacts with you within a narrative your in?

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Just read MLP G5 issue 4 and....Wow. Just wow. That was REALLY good! Possibly one of my favorite stories in all of mlp. It was very relatable, I loved Pipp character development and the ending was super touching that it nearly brought a tear to my eye. 10/10 for me

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There are many ways to act for regeneration. You don't 'have' to be regenerating vast tracts of land, be a regenerative farmer, work on waterways, oceans or biodiversity loss. Working on regenerating human spirit, developing consciousness, democracy, are vital too. Both And.

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She's a robot with underdeveloped emotions so whenever she smiles she looks like she might murder someone

She was also an inspiration for the design of Casper from Deathsmiles

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I am aiming to develop an art style that captures that aesthetic, it's vibrant and powerful and all it does is make me remember those wonderful times we've spent. It's starting to come together somewhat but I still have a very long way to go. Here it is.

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Hello Aelyrya!

Recently I've been developing a few characters of my own on the side to relax! Just finished up the last solo portrait for Delilah the fighter, so all three have their own piece!

Gary the Slime, Otis the Duck Druid, and Delilah the Duck Fighter!

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22 years ago today, Tekken 3 was rereleased on PlayStation at JP under the "PlayStation the Best" series. It was developed by Namco and published by Namco Ltd.
https://t.co/UZuy8nMvxK

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Can confirm, even though there are a lot of concepts I don't understand, I always find interesting to see how the stuff is made, on games or just in animation. Looking at betas, concept art, or those little development tricks

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These recent works explore futuristic/sci-fi concepts of human-machine relationships in the A.I. Era. 🧿🩻 I wanted to develop a new visual style describing a more “fluid” and “egoless” type of future-consciousness, than we have yet imagined.

.35 Ξ

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Participating in EVO as a game developer Part17
Updated at the same time every day

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Only in The Greens does our super talented community developer provider commands like this to show off our Gramps! Come check out the vibes in the discord.

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