DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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tris the best goo babe! 💙💛💙

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C96夏コミ新刊、夏をテーマにしたイラスト集です。
B5正方形サイズ、表紙はホログラムのドット加工✨
8/11(日曜/3日目)コミックマーケット96
西3ホールM16a「TRiS」にて頒布致します。

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Ive spent all night turning skala into a PSX game model... Ive been pulling my hair out IRT rigging this boy so he'll just T-pose for now. 478 tris

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Reduced the tris from 23k to 6.5k, still unfinished

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I made a challenge for myself:
Sculpt a muscular human body in less than 1 hour
This, is that I got!
I will be finishing this BTW

Poly Count: Verts: 122,845 Faces: 245,680 Tris: 245,680

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60 Days of DON'T GIVE UP Day 4: Budget for the game has always been tight, which has resulted in quite a number of renditions of Tris. Super happy to have finally found his final look :D

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a doodle sequel to my last post I did messing around with lineless stuff. I like drawing tris with chubby cheeks <3

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0】いよいよ本日7月13日より各店にて『コミックマーケット96冊子版カタログ』が販売開始となりました!! 表紙は加藤さやかさん( サークル:TRiS)。#C96

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tris:
ripley:
neon: musicat
rosette: polistini

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Welp it's somethin, still a pain to know when to add and when to not add loop cuts and all that, when to have tris vs quads that sorta stuff, I still need a proper side/front ref of dive which would help a fair bit

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