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DynRemesh 2.5 is a quad-based remesher for #b3d 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk
shards | steps:14 hue:208 tris:59 #generative #geometric #ProceduralArt #python #bot
shards | steps:9 hue:256 tris:26 #generative #geometric #ProceduralArt #python #bot
shards | steps:17 hue:20 tris:85 #generative #geometric #ProceduralArt #python #bot
shards | steps:10 hue:289 tris:31 #generative #geometric #ProceduralArt #python #bot
shards | steps:8 hue:358 tris:21 #generative #geometric #ProceduralArt #python #bot
shards | steps:11 hue:16 tris:37 #generative #geometric #ProceduralArt #python #bot
shards | steps:16 hue:194 tris:76 #generative #geometric #ProceduralArt #python #bot
I made a challenge for myself:
Sculpt a muscular human body in less than 1 hour
This, is that I got!
I will be finishing this BTW
#b3d #Blender3D #3D #anatomy #challenge #ArtistOnTwitter
Poly Count: Verts: 122,845 Faces: 245,680 Tris: 245,680
60 Days of DON'T GIVE UP Day 4: Budget for the game has always been tight, which has resulted in quite a number of renditions of Tris. Super happy to have finally found his final look :D #indiegame #gamedev #dontgiveup
a doodle sequel to my last post I did messing around with lineless stuff. I like drawing tris with chubby cheeks <3
#ArtOfLegends #cutiesaturday
0】いよいよ本日7月13日より各店にて『コミックマーケット96冊子版カタログ』が販売開始となりました!! 表紙は加藤さやかさん(@kato_sayaka サークル:TRiS)。#C96
shards | steps:14 hue:66 tris:59 #generative #geometric #ProceduralArt #python #bot
Welp it's somethin, still a pain to know when to add and when to not add loop cuts and all that, when to have tris vs quads that sorta stuff, I still need a proper side/front ref of dive which would help a fair bit