画質 高画質

If you're curious about what I've been up to these days, I work as an assistant developer and technical writer with Red Deer Studio! We develop expansive 5E adventures and sourcebooks for those that love to live large.

Come check out our Discord! ✨

https://t.co/FwZSea6aN2

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her name's Minako Mizuki Minami, she's not like 100% developed yet but she's already got the smarmy attitude

"If you can't remember the name, just remember: It's All About Mi-Mi-Mi!"

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oki doki! ( your art developed alot too friedPeep!

here are mine https://t.co/HKMBb4ovui

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Project Dreamer: All holders of the 10 OG Near Dreamer NFT's will recieve a free copy of all future artworks. They will also receive random airdrops of NFT's by upcoming artists and token drops by new developers on the Near Protocol. Lets build NEAR together.

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Pu·Li·Ru·La (1991)

Developed by Taito.

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What were the developers thinking when they added Kirby over Mordecai?!

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Rough, Sample, Final!

Day 2 of my Instagram takeover. Lots of nice little sketches and thoughts about how I developed the characters. https://t.co/XkQ0vp2BYX

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I'm already excited, just look at the deliciously multilayered interactions of these well-developed characters?? Smol Nikita is a precious boi

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A late Thanksgiving-y post of Pinelope dressed up in Native American-inspired clothing! Was fun drawing her in something different than usual
Streaming art https://t.co/orixNEz6OV
🍍
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🍍

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maybe ive finally developed an art style

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Zoey Collins Cardinal should have been an heiress. But her wealthy mother eloped, she lost her parents, & she lives in the threadbare house that's her father's legacy, alone... until elite ops android, 1-Ocean, is installed in her front room. https://t.co/CysHdyGmIL

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Welcome, everyone and the to the first Ultimate Battle. This is going to be developed more over the next couple of months, possibly through an app 👀 Vote for your favorite Meka below! The winner will be the Ultimate champion for now.

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This is a fantastic, caring community with amazing developers!

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In fact, it is probably only now that I think my art is actually at least decent. I now feel like my art style had developed and became more consistent and actually looks pleasing...

...or maybe I'll change my mind in a year or so.

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🌟DEBUT COLLECTION🌟

"War and Mud" is now available on ! 🌐
The collection has 12 pieces, 8 stills and 4 animations, all developed during this semester. It's about creatures, their actions and their limits.
The auctions have already started!✨✨

https://t.co/XaTmM7QVkX

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Thanks for the space!☺️
Hey, I'm Vonnie.
I'm currently trying to put money together for an art tablet.

I have a Ko-fi where people can donate or become members.
[Members: Discord access, developed NPC's-1 is already available, entered in monthly raffles]

https://t.co/ybZz8Yeerd

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So proud to be part of the team launching Race Equality Action plan today, the first of its kind among HEIs. staff and students have developed a plan that is both ambitious and inspiring. Thanks for your great support too!

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Title: Mega Man 2 (Germany)
Year: 1991
Platform: NES
Publisher: Capcom
Developer: Capcom

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During career aku sebagai fulltime artist, I’ve developed several techniques for painting, trying to improve my speed by finding the best way and fastest way to paint, also drawing jadi lebih simple and stylized and I’m happy with it.

16 hours vs 10 hours of painting.

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