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Hello, call me rez! I'm a venezuelan hobbyist artist/illustrator with an anime based artstyle. I enjoy drawing shiny stuff and playing with high contrasts, colors and textures. #PortfolioDay
• ko-fi | https://t.co/N5bYn3ept6
• instagram | https://t.co/dxVGuogiOn
I tried 3 attempts to getting familiar with a certain brush that I feel I like in this past 2 days. But It turned out that I just need some effects and slap some textures.
#PortfolioDay Hello! I'm Kimi and I'm a spanish illustrator and comic artist that loves color and textures. I make fanarts as well original art.
My instagram (main): https://t.co/E1gXKMaJZC
You also can check my web(spanish and English): https://t.co/g2eBzZrlOS
I've opted to make a couple of my 3d models available for FREE to download on @Sketchfab. Both models have clean topology, and 4K PBR Textures. Feel free to use them in your projects.
Japanese Tengu Mask
https://t.co/jwLWZqIvjF
Megalodon Tooth Fossil
https://t.co/hoj7t3umO9
Not a character from a game or an anime. I just wanted to try using textures.
heehee i wanted to try rendering diff textures. it does not match but thats goth baybee!
i’ve been working so hard on simplifying simplifying simplifying that i let myself have little a treat today and indulged in rendering the shit out of this. probably will come back to it little by little to practice painting diff textures.
A piece from Catalyst Vol1, a collection of 12 abstract textures. This pack is available at https://t.co/WFCerkYhVr
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https://t.co/Mzq9gLrGSQ
Dragon Textures.
Have you ever thought about what kind of texture your dragon is? This one is a black opal and real smooth! 🐉👀
I had to elevate my Space Corp badge with some gamma radiation and cosmic textures. This really is my favorite style to execute. Anyone know someone at @NASA or @Disney? Tell them I’m ready. ✨ #creativequarantine
Still experimenting with different construction techniques and textures. #art #characterdesign #illustration
Once we get through redoing the base model renders for the wiki I will be doing unreleased renders as well. Some examples can be seen below for unused textures.
Black Alistar (black alistar is black/red not black/white)
Caitlyn (blue hair/makeup)
Gragas
XinZhao (subtle changes)
now done on the attire textures, now I can proceed on her skin, eyes and mouth/oral textures. then will do shading pass.. have nice day guys stay safe! 🙏
A page preview for a new story. Any thoughts/crit/advice? When painting, I tried to focus on using some uncomplicated natural brush textures.
Join @EGOSOFT as a Senior 3D Artist. You'll be working on a variety of assets including space ships, station modules, interiors, effects and atlas textures. You'll take your art all the way from concept stage, through modelling, texturing and final setup.
https://t.co/taw9mSEstg
Like most fighting games, a lot of background elements and such in Budokai 2 are just billboard textures that rotate to always face the player.
This takes up a considerably less amount of performance time compared to rendering a full 3d model with textures.