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Ava is a HQ model with animation friendly topology, great anatomy & shading makes this model great for closeups. https://t.co/RkFrmtKaOm
#Rocket3F 1.4 is out. The lightweight #modeling app for #conceptart gets new #sculpting and #retopology tools, plus support for #MatCap materials https://t.co/ljDkqpVocx
Hey guys, it's been a while. I've been busy retopologizing Quinn and her crossbow. I've not yet started on Valor. Still need to tweak certain things but I've learned a lot of new things so far 😊 Trying to get her topology as efficient as possible! 💪✨
New post: Blender Retopology Tips, Tricks & Addons https://t.co/UXaJoNnsFx #b3d
Ava is a HQ model with animation friendly topology, great anatomy & shading makes this model great for closeups. https://t.co/ORXrd1PF6x
I finished sculpting my 88MPH Ezreal for the #RiotCreativeContest
More shots and WIP on @Polycount https://t.co/Pq3VthQpL1
Now on to retopology and UVs! Having a bwlast doing it so far!
#LeagueOfLegends #gameart #Zbrush #backtothefuture
a wireframe of the above -- some of the topology is uh... interesting
Hi! I'm Héctor, a 3D Character Artist making video games and real-time stuff. I love anatomy and topology! #ArtistOnTwitter
Ava is a HQ model with animation friendly topology, great anatomy & shading makes this model great for closeups. https://t.co/ls3HKbiCBN
More stuff with my squiddy aquatic race! Adding volume with topology 🦑🐙 #conceptart #characterdesign
the initial pass vs the final pass of the new beast. it's so useful to start with clean topology that lets you deform like this
Ava is a HQ model with animation friendly topology, great anatomy & shading makes this model great for closeups. https://t.co/Dpp4wA9uH6
Updated creature topology
Updated Texturing process due tomorrow
#zbrush #pixelogic #blender #character #3dmodelling #polycount #plymouthart
Got that Retopology Goodness going on! #characterdesign #topogun #conceptart
Got a little work done on this one. The retopology takes a horrible amount of time :(
The previous #fusion360 test, rendered a scene in #Blender3D & painted over it. Still battling how to do topology and uvmapping..