Daily Tip: Let's add some panel cuts in Sculpt Mode using the crease brush. We can reduce the geometry with a decimate modifier and still get clean panel cuts using Dyntopo, which automatically adds geometry where needed. More tips & PDF: https://t.co/4q3NW3MNxj

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テクスチャ上手く描けないからシェーダーで影落としてそれっぽく見せてもらう方向に切り替えるためにスカルプト。
今まではDyntopoを使ってやってたんだけど形が崩れて上手くできなかったので、先日ふらんく兄貴に教えていただいたマルチレゾを使ってスカルプトしたらちゃんとスカルプトできた。

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You can quickly add panel cuts using the crease brush. Reduce the geometry with a decimate modifier and still get clean panel cuts using Dyntopo, which automatically adds geometry where needed.

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Been playing a lot of Witcher 3 lately. Love the monsters so much so felt like I had to do a bit of sculpting. Made a fairly loose dyntopo sculpt roughly based on the Foglet

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scrumpled dyntopo hell <3

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Using Dyntopo in Blender to sculpt defined areas of the game world. Using a top-down bounds projection to sketch painted land textures. Experimenting with importing sculpted landforms from on Quest 2. 🌕💀👻🎃🌠

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Progress on the sculpt... this is probably good enough for a dyntopo sculpt, next stage is retopo!

(none of these shaders are final but it's hard to get a sense of how it compares with the drawing without comparable shaders)

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Sculpting character with dyntopo is my greatest joy 😄😍 like this last guy

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Modeling some open world regions in Blender for my spooky game. Did a snowy forest region & developed a quicker iterative workflow (Dyntopo, UV from view-Bound projection, texture painting). 🌕💀👻🎃🌠

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Dyntopoもっと早く知りたかたった……

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目(2px)と鼻(4px)の周りだけDyntopo使用。使いだしたらキリがなくなりそうなので大事なとこだけ使用でいいかな。2pxの世界クセになりそう。

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肝心のスカルプトツールがまったく使いこなせないわけだけど…DynTopo入れなかったら純粋に微細な変形ツールとして使えるんだろうなぁ、慣れたら、って感じはしますね。慣れたらね。慣れるかなぁ?

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🥳Sculpting "Shirogane Mag" Helmet part around 60% done
1.2m faces is quite struggle on my pc though. :P
😂
also first time on Dyntopo on good tool, abit confuse but it all good!!





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DynRemesh 2.5 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. Includes support for QuadriFlow, which is a scalable algorithm for generating quadrilateral surface meshes. https://t.co/fwonyECymk

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DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV

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Added some gear - and a body lowpoly, but that's boring. While Dyntopo is stable for me in 2.8, Multiresolution is not (at least in a build from 2 weeks ago). [I'm currently available for hire

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Combo of draw brushing & vertex pushing. love Dyntopo for this

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DynRemesh 2.0 is a quad-based remesher for 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. It includes support for QuadriFlow. https://t.co/8NofL3xrX3

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溶接痕表現の目途が立ちました。結局Dyntopoでスカルプトすることに。Dyntopoをかけると他の場所の見た目が変になる! って思っていたけどよく見たらポリゴン数が少なすぎて、再分割に必要な面積が大きくなってるだけだった。てことでエッジにひたすらシームをつけて細分割曲面で対処。

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Dyntopo + Decimate Planar for quick style points

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