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shards | steps:10 hue:208 tris:31 #generative #geometric #ProceduralArt #python #bot
shards | steps:10 hue:105 tris:31 #generative #geometric #ProceduralArt #python #bot
shards | steps:17 hue:35 tris:85 #generative #geometric #ProceduralArt #python #bot
DynRemesh 2.5 is a quad-based remesher for Blender 2.8, assisting in retopology for your dyntopo sculpts & 3d scans containing too many tris. https://t.co/3ee6rJ2bmV
1】『カタログ取扱店のご案内』がコミックマーケット96版となり、冊子版カタログの内容紹介も掲載しました。冊子版は7月13日、カタロムは7月20日発売です。表紙は加藤さやかさん(@kato_sayaka サークル:TRiS)。https://t.co/sytfFOtw4Q #C96
@chiefwildin This is actually a *super* high poly object. It's meant to be used to bake normals onto a low poly object. It's done by using the Subsurf Modifier and then adding a bunch of loops around the edges to make them "sharp". This single piece alone has nearly 40,000 tris itself.
its 3am and the 3rd member to the terror pack is almost done.
challenging myself to make the PSX limit of 500 tris look sexy...
shards | steps:13 hue:62 tris:51 #generative #geometric #ProceduralArt #python #bot
Well I don't think this is bad for ~15 mins in my lunch break. Tutorial last night only showed me how to make a ~10k tris bowling ball using subdivision modifiers. This is 708 tris.
Samurai Artstation Challenge / Final
Real-time character, 65k Tris, 3x2048 Textures
https://t.co/S9r5DonqeH
@ArtStationHQ @polycount #character #realtime #samurai #3D #substancepainter #artstationchallenge #zbrush
shards | steps:7 hue:217 tris:16 #generative #geometric #ProceduralArt #python #bot
shards | steps:14 hue:155 tris:59 #generative #geometric #ProceduralArt #python #bot
shards | steps:7 hue:326 tris:16 #generative #geometric #ProceduralArt #python #bot
Which ingredients did my OC Tris put into her bathtub? 👀🌿
Only wrong answers are valid lol
shards | steps:10 hue:359 tris:31 #generative #geometric #ProceduralArt #python #bot
Monado from #XenobladeChronicles I modeled last year for class. 11,434 tris (half of the sword because it's symetrical).
shards | steps:10 hue:52 tris:31 #generative #geometric #ProceduralArt #python #bot
shards | steps:12 hue:171 tris:44 #generative #geometric #ProceduralArt #python #bot