画質 高画質

Hello, I’m Xino (shino)
I’m a concept artist, I like drawing backgrounds, and characters for fun.
👹💀🥀🕸️🏮🕷️⚔️

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BANNER VERSION FOR ANYONE WHO WANTS TO USE IT!
I at least prefer this one cause I don’t wanna crop people out😭
I can change the color of the background too if anyone wants✨

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I bestow upon ye, random background character; a name
[#LEGOMonkieKid]

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I love the backgrounds so much PLEASE IT'S SO FUN TO LOOK AT, KEEP HAVING FUN SHRIMP FR!!! https://t.co/6JVg1JPgoJ

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🌹Flash Slot Open: 1 slot

Selling a halfbody (background is optional $6️⃣5️⃣

DM me to claim 💖

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I looked at the art and didn’t kno what to do with it. I began painting my mood until past midnight. vexed that I couldn’t achieve what I had imagined, I ended up with a cloud-like background and koi fish. Spoke with and he gave good advices which I followed..

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Infernal Shen is there in the background too

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Orange with the funky backgrounds!

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EMERGENCY COMMS OPEN - $57 FOR FULL BODY PLUS SIMPLE BACKGROUND

PAYMENT UPFRONT, WILL WORK ON ONCE STABLE - UPDATES WILL BE REGULAR (either semi-daily to weekly)

DM IF INTERESTED - EXAMPLES BELOW

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Gm Gm!
I ❤️ the Green Nebula backgrounds!

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5/6 A few references of the heroine from the AI. The background was edited and added by me.

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Hewwo. I'm looking to do more of these because I love them. Taking unlimited slots. $40 + $10 if you would like a background. Just DM if interested!

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WIP
"Piggie! "
Since the reference picture is black and white Useless helped make out the background color and did an excellent job! He is amazing.

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Got lazy with the background lol

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made a new steam background for generations cause all the white was hurting my eyes

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Hi Suzanne, and thanks for the artshare! One thing I really enjoy are some little things going on in the background, either to push storytelling or just have fun (very human thing to do I guess).🎨

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f=0
draw=_=>{
f++?background(0):createCanvas(W=500,W)
noFill()
stroke(W)
for(r=-f%50;r<W;r+=50){
beginShape()
for(i=0;i<TAU;i+=PI/30){
R=max(0,r+50*cos(f*noise(r+f,9)/30+i*int(5*noise(r+f)+1)))
vertex(250+R*cos(i),250+R*sin(i))
}
endShape(CLOSE)
}
}

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