画質 高画質

過去の3DCGアニメーション漁ってた懐かしいもの発掘。
この時リグのIKの設定が分からなくて足もFKで動かしていたので足元がブレブレです

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With more stable coordinates and lighting.

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Made some fries for my burger scene this weekend

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👁️"𝑳𝒐𝒐𝒌 𝒊𝒏𝒕𝒐 𝒉𝒆𝒓 𝒆𝒚𝒆𝒔 𝒂𝒏𝒅 𝒕𝒆𝒍𝒍 𝒎𝒆 𝒘𝒉𝒂𝒕 𝒚𝒐𝒖 𝒔𝒆𝒆."
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Artificial Transfiguration is now available exclusively on 💎
https://t.co/cZIWblNayZ
$ETH

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ここのだぼだぼパーカーのシワとても気に入ってる

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I wanted to experiment with highly detailed sculpts in Blender, so I sculpted the Trork from Hytale's concept art :)

I should definitely use multiresolution more often, it's great to use with a lot of detail and very flexible.

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My part in 's art collab with the boys. I've never used these two before so thought itd be fun to take them (i was wrong, krillin's eyebrows are pain)

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Here's the Goku render I made for my DRAGON BALL GAMES BATTLE HOUR collab!

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And here the character that I made for the collaboration of DRAGON BALL GAMES BATTLE HOUR with my friends, Vegeta! I hope you like it and enjoy our image!

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Here is my contribution to Dragon Ball: Battle Hour Collab! Master Roshi was a bit hard because of the facial hair 😅

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El render que hice para el collab de ! Bien orgulloso que estoy.

Hecho con su shader, por supuesto.

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Colorful volume shader for today's practice :)

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A pair of WIP shots from my new and improved model of Maple, including an improved version of their worm-on-a-string hairtie.

(Eye tecture is a placeholder borrowed from Pokémon Legends Arceus. They'll be replaced once I start working on textures)

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全体像的にはだいぶできて来てた。訳があって体が2種類あるんだけど、細い方が細すぎてヤバイね。

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だいぶ久々にモデルを触った。。麻雀やりすぎ注意しつつ。手はもうこれでいいや。手首も最低限ライン45度は担保…したはずなので。厳しい角度が多いけど、たぶんものすごい時間吸い取られそう 明日以降の空きは髪の毛で頼む。明日のあたい。

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Kawashima Revenge

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