画質 高画質

Generative artworks by derived from algorithms using mathematical patterns and programming languages.

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a scrungy WIP of morith

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Generating foggy landscapes with code based on s watercolour algorithm. ⛰️⛰️⛰️

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Ahah, I made this one a while ago when Mat made a theory about youtube algorithm. He totaly NAILED IT!!

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Prelude in C: Discovering Johann Sebastian Bach's work with and explorations: https://t.co/O5EoHBzCcM

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& invite you to The Art of II opening reception on Fri 7/28 in the Gnomon Gallery: https://t.co/SU2WUtdlLO

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Procedural apartemazements. For a modern minotaur to live in. Generated with WFC algorithm and rendered in MagicaVoxel.

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G’MIC, un algorithme pour coloriser automatiquement les bandes dessinées https://t.co/yZAKp0ZoP2

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Jeu de la chenille niveau 2 (3 couleurs) et niveau 3 (2 couleurs, répétition interne) https://t.co/Ddyshe8A4b

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Hate these art thief meme accounts... Like all he did was ss my post and put it through a freaking noodle algorithm 😰

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Getting more comfortable with the algorithm, but I can safely say that parameter hell is still there—maybe worse than before.

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A critical part of working on computer vision or neural synthesis algorithms is designing incremental test cases. For example this pair:

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Last sprite-tweening algorithmic goodness for now. As promised, Urien from Street Fighter III with ~30fps motion.

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At least SCRUNCHH didn't die in vain. Now Kenorith and Melvin have their safety helmets!

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本日のM3で新譜「Ricorith」を頒布します!
個性豊かな10曲が集まっているアルバムとなっています!!
スペースは第二展示場2F コ-05a で1枚500円です!
よろしくお願いします!!
https://t.co/orh1CEOY0I

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La science du matchmaking est plus proche du paranormal que de l'algorithmie.

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'Algorithms can predict how crime might occur, similar to that film with Tom Cruise, but without the good scientologist himself.’

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