Substance Painter is still my favorite solution for painting 3D Models. The program is just so much fun. If u want to learn how to quickly prepare a 3D model to paint in Substance Painter, feel free to watch this video https://t.co/HmpKRG9ACk

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For my Substance Painter course I made a video about the history of a company that made the Substance tools we love - Allegorithmic. Watch it for free here :-) https://t.co/YGlqO0VBXh

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Working on my NinoKuni 1 textures set for the first dungeon with this music :
https://t.co/c4dfbHr7it
First pass on the underwater ground, need to retweak it when the shader will be done in UE4!

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I faffed for a little while. Y'all know how I love to create crystals in different ways, and I tried to merge it with something more organic looking, so I went for balls 🤷‍♀️ I imagine them to be spores of some kind.

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OFFICIAL JUDGE: Nikie Monteleone is currently a Surfacer at Animation TV and has created some stunning visuals for clients such as M&Ms, Allegorithmic, , , , & .

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https://t.co/8AMQ8pzESW Zombie head
Free time artwork. Inspired by the video game Dying Light. Made for animation in UE4 (will be later)

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Circled back on a design of mine from a retopology and texture standpoint - still working through the textures. Any C&C is appreciated!

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Here is an update of our emperor character in a game project I'm working on. If anyone has any C&C I'd appreciate it.

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Textured a few characters for game project this weekend - gone for a hand painted approach again.

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Updated the design of the robe - to give it more appeal. Last design looked too 'leather like' which wasn't the look I was going for.

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Working away on the textures for this character and my girlfriend walked past and asked why I was creating myself in 3D... Anyway happy Sunday!

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Annecy 2019 : rachat par Adobe, avenir, communication, Allegorithmic / fait le point https://t.co/QjIMcq5Mnh

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Here is a WIP of a Robot, after picking up a few new tricks for hand-painted texture tips from my last tutorial. Open to any C&C :)

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Finally finished the retopping and unwrapping the models that had a lovely total of 140 sub tools in zbrush (was not fun) but now I am texturing the models which is one of my favourite parts

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