画質 高画質

Top: 2022
Bottom: 2020
Yay so happy that my shading has improved 💕 https://t.co/WPKFXbMnYa

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🤔

I guess I can start shading and then rigging... finally

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bruh this website called clipdrop relight can use AI to add shading to your stuff and i tested it out
look how much it POPS of the bg lol

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A lot changed, starting with my username XD
but yeah, i tied a more "realistic" way of shading and stuff, trying to make characters more dynamic over the Backgrounds, I still don't master it but I like where I'm going!

2020 -> 2022 https://t.co/WFjClPnRi3

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I’d say I improved a bit, mostly in shading and colouring. https://t.co/u9NVTJ4bg5

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"Yahaha udah gede kok gabisa nge-shading"

"gak ya, ak masih kecil"

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Mainly my shading and colors improved. Still proud of the old piece tho https://t.co/sTVExxYSkT

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Here’s another 2020 art 💕 i LOVE the booba shading 👀

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2020 VS 2022 💕

I think I’ve gotten better at colouring and shading. :)

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First (2020) Latter Two (2022)

I chose my best artwork from 2020 to give a fair perspective. Two different artworks to weigh how I did cel-shaded then and now with both cel and render shading.

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2020 vs 2022 -

I think I definitely improved at giving texture to hair and skin shading, both of which are definitely my favorite!

To me it's not a massive improvement but I can at least look at my newer artwork and like it a lot more without cringing lol https://t.co/dVMjOOUcua

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maaaaan this one was a pain, this is a composition of objects that represents a videogame, I chose VA-11 HALL-A to practice shading
reference <-----> drawing

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2020 vs 2022
Ngl shading/lighting carries all my pics this year https://t.co/BrFVrHLVII

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Those glow-slugs are filling that's for sure!

Full shading pic for

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Collab w/ Ft. Theo!!!!
Shading/Lighting =
Lines/Base color = Me :)

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Same principles apply to different coloring techniques, for this one I had a semi cell-shading style, notice how depth detection works a LOT better with well defined blocks of color. I'd spend more time on the parts where the light doesn't have a big effecting area.

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For instance, notice how the light travels as a single line, this is due to the way I evenly distributed the value of the shading as if it were a 2D plane rather than taking into account the vertical displacement of the light. Also, look at those abs wowaweewa indeed.

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I for some reason took this as a perfect opportunity to practice some shading lmao https://t.co/gNfftADc5V

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