画質 高画質

gingko | a:9 s:4953 d:0.5982 w:235 ns:9.9683 np:9.6973 nb:8

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gingko | a:5 s:4698 d:0.2987 w:58 ns:9.3282 np:9.1100 nb:14

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gingko | a:6 s:4316 d:0.5367 w:100 ns:7.3206 np:8.6387 nb:7

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gingko | a:6 s:1747 d:0.2796 w:185 ns:9.1593 np:5.3307 nb:1

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Big update to the theory bib today! Besides some new genre criticism, I've added a large section on the Proceduralist movement.

Additions include essays and examples from , , , and other important writers and designers.

🔗⤵️

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Flower / Plant and Rock / Shading exploration. Fully procedural. Really like the exploration on this one and already excited for future RnD. :)

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Ok time for the art. This is a creature I made for my homebrew world of Duralon. It is a Shadow Grimp, a demon from the Rift. Chaotic and extremely powerful, but also incredibly loyal.

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Raymarching explorer is ready ! Fully interactive and procedural 3D scene rendered in a raymarching !

Check it

https://t.co/FfCrruBt5b

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