画質 高画質

*You hear a murmuring coming from inside the cave...*

Enter the Cave?
- (Y)es ⬅️
- (N)o

Landscape I made for "The Van Game", a game by

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Pouvons-nous emmener notre console à la plage? 🎮

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these termites have a very explosive personality...literally
17 days remaining!
And today is the demo premiere!
You can go to the microsoft store on your and download it!

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working on a few more expressions and poses for some of the chars. It's a never ending addition >>

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Hello, made a stylized fanart of from in UE5 , , rigged , game ready and stuff. (More on my artstation)

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The weirdest thing about rotoscoping and being the model for most characters is watching yourself do awful things to yourself.

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Geoda’s heroes fall under 4 classes of specialized warriors with unique cards and play-styles.

⚔Stalwart Ronin
🗡Cunning Ninja
🍶Noble Sohei
📜Mystic Worlokk

Who will beat first?
You decide 👹

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Just experiments with 's SpriteKit with assets I downloaded experiments

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We remind you that we have interviews to pixelart artists, gamedevelopers etc... in our blog.

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Resumed writing after a while & going to do a reboot / rework of an old story I worked on through - more info in the next weeks.

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Hi 👋 I'm Eira, a University Student, Gamedev, and Artist from the UK w/ under 100 followers. Maybe check my stuff out 👉👈

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I've been doing a lot of tinkering trying to find an asset formula I like for attack animations and I got my first set to try out in action. I need to add fading translucency in the game engine but here's the trailing arc effect and dust cloud assets in my workspace.

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