画質 高画質

Close-ups of the face and clothing details of a recent commission. There's a lot of small imperfections, wild brush strokes, hard edges, soft shadows, gritty textures; all part of my style and I love it🥰

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Finished the proxy pose w/ cape, next is sword sculpting and textures ^^

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Very true... but... It does make sense to develop some art assets for repeating tiles, variations, or different size resolutions in vectors IMHO.
I used that approach for my work on the Minecraft texture pack 'Space Craft'.

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2/ Often times when showcasing our digital work it's impossible to fully showcase all details. At full scale you can absorb the artists intentions and truly feel out the details. In this case I've leveraged opaque oil texture for the clouds, with embossed strokes.

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Another WIP post for 's model. I literally had to learn how to get the tail to look like that 😭
I also updated some textures slightly and added the ribbon attached to the leg. I UNDERSTAND LAYERS NOW!!!

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Probably one of the cutest textures I've ever painted 🐰

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Aprendí a texturizar items en Epsilon y estoy contentísimo con el resultado, me hice un traje formal para mi enana (intentando asimilar a algo escocés)

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Here are some alternate versions without some of the filters:
(1) No Chromatic Aberration
(2) No Texture Overlay
(3) No Gaussian Blur
(4) No White Outlines

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Theme: Aesthetics

The reason I paint essentially is to create visual excitement/ aesthetics, using the elements of colour, shape, rhythm, contrasts & textures.

I see my abstract paintings as having a life of their own, initially inspired by experiences in places.

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Do you like textured paintings? This one could be yours🌸

Impasto oil painting ‘Davina’ now in my shop🌸

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Part of my was to add extra texture to my artwork now. Completed waiting to be hung at Barajee Restaurant on Broad St looking down fm the window, hope you visit in the near future

canal view

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texture painting today. maybe i should add just a little more shadows to the skin texture to make all look more united? 🤔i really need to figure out how i ant to texture the hair

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Porting my sketch from P2D to WEBGL2 shaders screwed up the palette and textures big time. Left is WEBGL2 and right is P2D.

Porting the code is an exhausting activity 😩

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i google searched for handpainted crates yesterday for reference while texturing and MY OWN PORTFOLIO PIECE TURNED UP and my god, it is immensely immensely gratifying to look at your old crusty ass textures and unwrap compared to your skills now 😚

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trying a different brush cuz I like the texture on it 😌

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First texture pass.
Does he need more scars?

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Designs from the show, trying to make them a little more humanoid but with more specific fish traits and textures

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